Nick

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Just post it or make a pull request and everyone can check it out and make suggestions. It'll either be a clever solution or a brute-force Map or Array check.

Turns out there is a warning at the Lime level for Flash: https://github.com/haxelime/lime/blob/1b809a4918780e01f73c9dfdb608ba83a3cfbde7/src/lime/tools/FlashHelper.hx#L161 But you were testing on Neko, which I don't see anything for. I figured Neko could handle...

So I guess the question is should this behavior exist, and should it be a part of `FlxSprite`'s `clone` or `FSG`'s `clone`.

@Gama11 so should flixel's clone all properties? And sprite group clones itself and each child recursively?

Someone managed to do the latter by (extending and overriding maybe? and) messing with the individual character matrices. However, that's only a thing in FlxBitmapText. FlxText iirc just shows the...

Maybe this should not go into `FlxText`, but rather `FlxFancyText` or something. Then with #2066, the three are largely interchangeable. I doubt text wiggling is possible without completely rewriting FlxText's...

Textfields are a lot weirder than I thought they were haha.

So what's going on under the hood is there's a real tf somewhere, and we're copy pasting what it looks like into flixel? Which is why we need a custom...

Without looking at how flixel-ui does it, this is what we came up with for haxe-ui that hasn't been wrong yet (that I know of) https://github.com/haxeui/haxeui-flixel/blob/master/haxe/ui/backend/flixel/FlxStyleHelper.hx#L134

Why lowercase at all though? First thought would be "load" and "Load" are two different ids. Side note, I'm gonna mess with flixel-docs and try to go about adding flixel-ui...