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AUDIO_PLAYER doesn't play sound when in InternalCameraSwitch view

Open kurgut opened this issue 4 months ago • 0 comments

The sounds played by the AUDIO_PLAYER components are muted when the player enters an InternalCameraSwitch view. For occasional props it's not a big deal, but if the capsule has a background sound for instance, it cuts the immersion quite a bit ^^

Example video attached (sorry, recording volume was low) :

https://github.com/MOARdV/AvionicsSystems/assets/39562611/fa185098-2451-49cb-9a49-228aabc08968

kurgut avatar Mar 05 '24 21:03 kurgut