Max Langhof
Max Langhof
Fully agreed. Aside from the obvious "just go to a webpage instead of downloading _yet another_ tool", their damage calculations currently sweep the offline planner out the door. A rewrite...
I won't have a terrible amount of free time in the near future, but I'm totally down for working on this. What do you suggest for coordination? Github tickets in...
Sounds like an excellent idea!
Thanks! (Also thanks @EmmittJ :D)
I've used similar customizing before for CoC builds, where you want(ed) to tag "spell" for spell damage scaling, but the critical strike chance you're most interested in is for attacks...
So it's been a while but I started looking into this today. I'll keep using this issue since it's already open. If possible, I'd appreciate if someone could follow through...
Thanks for sharing your thoughts! > it would also be sufficient to find an optimal solution for an example that allocates (rather than unspecs) one node twice True, I've so...
So after some googling (starting from [this](http://www.teambuildingactivity.com/river-crossing/) team puzzle I felt reminded of) I found something related: https://en.wikipedia.org/wiki/Pebble_motion_problems The complexity section is interesting, because our pebbles are technically unlabelled and...
Yes, in the pebble motion problem, pebbles only move to adjacent vertices without being concerned about keeping the subgraph connected. I still haven't found anything that matches our problem very...
Argh, yeah, I messed around with the graphic after realizing a problem while writing but then failed to update it to match the new text. I see though that you...