ExtraPlanets
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Extreme Tick Lag with space suits when used with Electroblob77 Wizardry Mod
---Issue Report---
(PLEASE DONT DELETE THIS TEMPLATE, YOUR ISSUE WILL BE IGNORED AND CLOSED IF YOU DO. | Required)
Have you checked Closed Issues (if applicable & PLEASE CHECK BEFORE POSTING | Required): [Yes or No] yes. there was a closed issue, electroblob said he fixed this, but it is still an issue
Description of Issue(Required)
extreme tick lag spikes when wearing any tier space suit with electroblobs wizardry installed
Steps to Reproduce Issue(Required)
- put on any tier space suit
- lag
Crash log/Log (if applicable): [PASTEBIN. Do NOT copy and paste the log into the issue post itself. See below on how to get them]
How do i locate a crash log see https://docs.mjrlegends.com/General%20Minecraft/crash-log/ N/A Screenshots (if applicable): N/A Mod List (Required):
Version of Mod using (PLEASE DONT USE 'Latest' OR 'Newest' | Required): [VERSION] extraplanets 0.7.4 electroblobs wizardry 4.3.4 Where did this bug happen(Required): [Single Player or Server] both
Additional Information
[Any other information that may be able to help me with the problem] shift f3 shows that "tick" is using most of the resources
Thank you yea looks like their comment on the other issue report got missed by me, i will defo look at this.
#631
Please can you test with this new update that just got released https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry/files/3641408 and let me know if the problem still exists
it still lags out.
Hi there,
I am having the same compatibility/memory leak issue.
I just wanted to point out, that I am quite sure electroblob77 did not implement a workaround for this on his side yet. The original issue https://github.com/Electroblob77/Wizardry/issues/648 is still open and I could not find any changes to the respective source files in (src/main/java/electroblob/wizardry/client/animation) when comparing versions.
Same issue after equiping space suit memory goes up to 100%
Salutations! This still appears to be an issue and has been affecting my friends and I severely. Our temporary solution is to disable pressure on our server, but we would be glad to help troubleshoot the problem if needed.
Sorry for the delay getting back to you, but i think i have located the source of the problem thx to Wizardry mod dev giving me some thoughts over on #631
MC 1.12.2 Update have released https://www.curseforge.com/minecraft/mc-mods/extraplanets/files/4366814 MC 1.11.2 Update have released https://www.curseforge.com/minecraft/mc-mods/extraplanets/files/4366784 MC 1.10.2 Update have released https://www.curseforge.com/minecraft/mc-mods/extraplanets/files/4366790
MC 1.8.9 update are delayed due a issue. I will keep this open in till other versions have released
Hello!
Is there a temporary workaround on this, even if removing the armor model/rendering itself, because the FPS drop is massive and by looking at the armor - within 2-3 minutes I get 24/24GB ram used.
The mod version is 1.12.2-0.7.4
Hello!
Is there a temporary workaround on this, even if removing the armor model/rendering itself, because the FPS drop is massive and by looking at the armor - within 2-3 minutes I get 24/24GB ram used.
The mod version is 1.12.2-0.7.4
As per my message above, Updating the mod version is the only fix/workaround
Thank you, really appreciated! I can confirm that the issue is indeed resolved. (ref: https://prnt.sc/wq_OqROhw37o)