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The Haxe bindings for the 3D engine gameplay by Research In Motion

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Adds Quartz, OpenAL, OpenGL and IOKit frameworks. Only uses gameplay external dependencies to relevant to OSX. Compiles 32-bit by default and uses c++0x standard. Notes: 1. Gameplay3d and hx-gameplay builds...

When generating cpp stubs with your tool, method returns are not marked with: alloc_int, alloc_float, objectToValue, referenceToValue. Did you originally update each file by hand?