Mike Hendricks
Mike Hendricks
`Qt.QtCompat.QWidget.grab` has been added to Qt.py in #277 As discussed in [issue 277](https://github.com/mottosso/Qt.py/pull/277#issuecomment-372912281) we need to make a new pull request to add support for a custom method that will...
You can `pip install cross3d`, to install it in maya you may need to use the --target option so it's importable in maya. However, the current master branch requires using...
This api doesn't currently have any gui examples. It's a api to make writing a tool that works in multiple DCC's easier. https://github.com/blurstudio/cross3d#examples has a few examples of using the...
Are you using the [Qt_py branch of cross3d](https://github.com/blurstudio/cross3d/tree/Qt_py)? It should be using PySide2 for Maya 2018. I should probably merge that branch as master is hard coded to import PyQt4...
> @MHendricks I have heard plans on updating this repo to blur's internal cross3d updates? Is this still planned ? In the last few months we have started working on...
You don't interact with the maya module directly(`cross3d\maya\__init__.py`). The software implementation modules are handled internally by the api. Almost everything you use is accessed directly from the cross3d module. ```python...
Yeah, someone showed me that module the other day. It seems like a good way to implement the second option. I know we are going to the PyQt4/PyQt5 feature when...
Internally we have continued to develop and improve the code used in this. Maya has been improved quite a bit and small improvements in the other DCC's. However at the...
I agree with using the major version to indicate a switch between supported qt versions. Given that it supports PyQt and PySide I would say we stick with Qt versions...
We are no longer using Qt4(PySide,PyQt4), still using PyQt5/PySide2 though. I haven't looked into Qt6. If you just need access to the extra `QOpenGLWidget` class, you could as a short...