ArduinoJoystickLibrary
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Not working in games, why?
I've created a simple program (I'll attach It if necessar) on an Arduino Micro that sends values from 0 to 1023 about the X and Y axes at my computer. It works perfectly on the device manager and with online controller testers, but It dosen't work in any games (I've already test It on 4 differenti games controller-compatible)
Some suggestions?
Could you list some of the games that you have tested it on?
@TERM4X I had similar issues. After some digging, I managed to find that having too many options or too litle caused troubles in Condor 2
. I really needed 1 axis and 1 button, and this is code that worked. Basically simple joystick. The game could not recognise device that had only throttle (only axis I am using ATM) - even though windows had no issues, it needed to look like a joystick.
#include <Joystick.h>
Joystick_ Joystick(
0x03, // HID report ID
JOYSTICK_TYPE_MULTI_AXIS,
3, // Number of buttons
0, // Number of hat switches
true, // X axis
true, //Y axis
true, // Z axis
false, // X rotation
false, // Y rotation
false, // Z rotation
false, // Rudder
true, // Throttle
false, // Accelerator pedal
false, // Brake pedal
false // Steering wheel
);
int zAxis_ = 0;
const bool initAutoSendState = true;
void setup() {
pinMode(2, INPUT_PULLUP);
Joystick.begin();
}
int lastButtonState = 0;
void loop() {
int currentButtonState = digitalRead(2);
if (currentButtonState != lastButtonState) {
Joystick.setButton(1, currentButtonState);
lastButtonState = currentButtonState;
}
zAxis_ = analogRead(A0);
zAxis_ = map(zAxis_, 0, 1023, 0, 255);
Joystick.setThrottle(zAxis_);
delay(50);
}