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Robot War Engine - Real-time strategy game engine compatible with Total Annihilation
We often make the naive assumption that text input will be UTF-8. This isn't actually true for existing data that uses non-English characters. Unfortunately we crash out badly when this...
OTA supports integer game speed settings between -10 and +10. According to [Axle1975](https://github.com/Axle1975) in the TAU discord, the TA replayer (by Yankspankers) used: simulation frames per second = 30 *...
Some nice to haves (that might just become separate issues): - Select units to place from a big menu containing buildpics (could even be a breakout window) instead of typing...
Removes [node-notifier](https://github.com/mikaelbr/node-notifier). It's no longer used after updating ancestor dependency [jest](https://github.com/facebook/jest/tree/HEAD/packages/jest). These dependencies need to be updated together. Removes `node-notifier` Updates `jest` from 25.5.4 to 29.4.1 Release notes Sourced from...
Removes [jsdom](https://github.com/jsdom/jsdom). It's no longer used after updating ancestor dependency [jest](https://github.com/facebook/jest/tree/HEAD/packages/jest). These dependencies need to be updated together. Removes `jsdom` Updates `jest` from 25.5.4 to 29.4.1 Release notes Sourced from...
## TA Behavior - A unit with higher `energyPerShot` than the max energy storage of its player cannot fire its weapon