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Feature Request: Batch export audio from all AFC files in directory

Open TheNormandyProject opened this issue 2 years ago • 5 comments

Is your feature request related to a problem? Please describe. As far as we are aware you can only export all audio from one AFC at a time.


Describe the solution you'd like As laid out by the Gibbed tools, you could

  1. Filter by "actor", by the entity emitting the audio
  2. Filter by "category", by location that audio files take place in.

Even if this is too much of an ask, we'd like to be able to export all .wavs from Cooked AFCs in a directory at a time, instead of going one by one. We understand if this doesn't go with the scope of this tool.


Describe alternatives you've considered** Installing ME original trilogy again and using the Gibbed toolset. The Gibbed toolset doesn't work on Legendary Edition due to hash mismatches from, most likely, the game being recompiled.

UE Viewer


Any other information that can help us go forward would be great.

TheNormandyProject avatar Jan 29 '23 18:01 TheNormandyProject

I'm not familiar with this gibbed tool you talk about. What do you mean filter by actor and category?

Mgamerz avatar Jan 30 '23 04:01 Mgamerz

Here is some of their tools:

Gibbed SVN (note: AudioExtractor) ME Andromeda Github ME 2 Github

Regarding your second question:

Entities are usually are tagged with an identifier. Example:

Crew members are listed under hench_[crewmember] (James is referred to marine). Other entities can be angry_woman, global_aria, etc.

It's the same with locations like cat_002, which is Thessia. cat_003, which is the Cerberus coupe.

I suspect data mining is how the tool has the references to be able to quickly sort by actor, location of a misison, by the mission id and a bunch of other stuff.

TheNormandyProject avatar Jan 30 '23 10:01 TheNormandyProject

oh hell ye, batch exportin audio would be super good for being able to create .afc DLC packs faster!

i'm sitting here hitting ctrl+O, down arrow (x50), hit enter, go to menu and export all as. Repeat.

any chance of this 😄

Blue-EyesWhiteDragon avatar Feb 03 '23 18:02 Blue-EyesWhiteDragon

Why do you need to export audio to create a dlc afc? Can't you just keep the existing audio pointer?

On Fri, Feb 3, 2023, 11:41 AM John Andrew Loudon @.***> wrote:

oh hell ye, batch exportin audio would be super good for being able to create .afc DLC packs faster!

i'm sitting here hitting ctrl+O, down arrow (x50), hit enter, go to menu and export all as. Repeat.

any chance of this 😄

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Mgamerz avatar Feb 03 '23 19:02 Mgamerz

Maybe im unclear. Being able to select multiple files and being able to export them all would be able to speed up external editing process before repacking them into new containers for scenes, if that makes sense?

Blue-EyesWhiteDragon avatar Feb 03 '23 19:02 Blue-EyesWhiteDragon