mdsplus
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Mdstcl segfaults for a tree that doesn't carry a shot number
Affiliation GA / DIII-D
Version(s) Affected
Observed in: alpha 7.139.59
+
Platform RHEL
Describe the bug
A mdstcl show current
segfaults when there is no shotid
for the specified tree, e.g.
[flanagan]$ mdstcl show version
MDSplus version: 7.139.59
----------------------
Release: HEAD_release_7.139.59
Browse: https://github.com/MDSplus/mdsplus/tree/HEAD_release_7.139.59
Download: https://github.com/MDSplus/mdsplus/archive/HEAD_release_7.139.59.tar.gz
[flanagan]$ mdstcl show current bogus_tree
Segmentation fault (core dumped)
Expected behavior I found an older server that produces a "Failed to get shotid." message (which I presume is still the intended response?).
[flanagan]$ mdstcl show version
MDSplus version: 7.96.9
----------------------
Release: stable_release-7-96-9
Browse: https://github.com/MDSplus/mdsplus/tree/stable_release-7-96-9
Download: https://github.com/MDSplus/mdsplus/archive/stable_release-7-96-9.tar.gz
Build date: Tue Feb 11 17:40:00 UTC 2020
[flanagan]$ mdstcl show current bogus_tree
Failed to get shotid.
Note I only discovered this via "fat-fingering" the name of a tree that does carry a shot number. I don't expect d3d users to encounter this bug, so it's good to get fixed but of low priority.