Damon Leven

Results 81 comments of Damon Leven

hmm interesting... have you checked on what macos is supporting and what not? Maybe even tried a different terminal like kitty? It could be possible that the default macos terminal...

I have checked on that. There are some people who are writing that the Terminal.app (macos term) can 24bit colors but that seems to be wrong. https://gist.github.com/XVilka/8346728 this gist lists...

I would create a branch here inside of the upstream repository of cpp-terminal and start on a linux implementations of such checks. That shouldn't be too hard. Will you check...

Implemented in #191, but needs verification on macos. @certik would you mind testing this again?

Linux has the same problem. I would suggest to add an option on the Window class for "auto" hight. If that's set the render() function would simply redraw the whole...

I have thought already about doing that, especially because it would make game creation a lot easier. I would give it a shot, but after I finishes the 24bit color...

I imagine this task a bit tricky, if we make a full screen terminal application, we would have to scale everything every 0.0X seconds to make it look really smooth...

I mean 'scaling' like the user resizes his terminal and cpp-terminal just make its contents larger. I mean it like if we would have a window class explicit for using...