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Minecraft Terrain Generator for SpigotMC and Forge

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In an experiment, I set SurfaceAndGroundControl to use a different color STAINED_CLAY block for each integer value, and then tried replacing the various colors with grass below a certain height,...

egenerate, Deleting chunks within the .mca files, unloading chunks without or with saving them and doing the same. I think I've had pretty much all combinations trying to prevent chunkfails...

Latest TC grabbed from dev builds today. ReplacedBlocks: (LEAVES,AIR) turns into -> ReplacedBlocks: (LEAVES:0,AIR) when you start the server. ReplacedBlocks: (LEAVES:1,AIR) turns into -> ReplacedBlocks: (LEAVES:0,AIR) when you start the...

type: Bug

Source blocks of water and lava that generate in ravines, on the sides of mountains, and in caves don't flow down until an adjacent block is updated. Here is my...

Pretty self-explanatory, trying to add a totem with the id 449 puts nothing in the chest :/

With the default world generator, the floor in Deep Ocean biomes is all gravel with occasional pockets of dirt/sand/clay, but with the default TC config, the ocean seems to be...

status: Verified By Developer

I have the issue that thousands of guardians keep spawning in my ocean biome. I don't know why they spawn there, but it happens. Here is my ocean biome config...

Guardians are not spawning in Water Monuments, but the Elder Guardians are. EDIT: Upon further review, the issue here is that the Vanilla spawn rules for DEEP OCEAN have been...

Hi, I used both the lastest 2.7.2 version from spigotmc.org and snapshot build 2.7.3 from [Yenkis (#103)](http://build.mctcp.com/job/TerrainControl%20-%20Master%20-%20Gradle/default/103/) of TerrainControl and on both versions I'm getting a strange lightning bug, look...

type: Bug
status: Verified By Developer

I have a .bc file containing all my custom saplings that is extended by every other biome. Previously I had only defined the custom saplings in this configuration file, but...