nvidium
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NullPointerException when toggling shaders
I know Nvidium is not compatible with shaders, but I still do it just for fun sometimes. I can normally do it 3-7 times in a row, but after toggling a couple of times, the game crashes. This seems to be because of a NullPointerException in Nvidium's code.
I'm on Nobara Linux (a gaming-focused Fedora fork) with a GTX 1650 / Max-Q with the 535.154.05 driver. I can confirm this happens on both X11 and Wayland.
Crash report: crash-2024-02-24_20.44.48-client.txt