Minecraft-Console-Client
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[BUG] cant join cosmicreborn.com
Prerequisites
- [X] I made sure I am running the latest development build
- [X] I tried to look for similar issues before opening a new one
- [X] I have set
debugmessages=true
in config to diagnose my issue - [X] I have redacted session tokens and passwords before attaching screenshots
Minecraft Version
1.7.10
Console Client Version
Lastest
Expected Behavior
joins the server
Actual Behavior
closes the console
Steps to Reproduce the bug
- join cosmicreborn.com on 1.7.10
Attach screenshot here (If applicable)
No response
Anythings that could help diagnosing the bug
> Unhandled exception. System.IO.InvalidDataException: Failed to process incoming packet of type ScoreboardObjective. (PacketID: 59, Protocol: 5, LoginPhase: False, InnerException: System.InvalidOperationException).
---> System.InvalidOperationException: Queue empty.
at System.Collections.Generic.Queue`1.ThrowForEmptyQueue()
at System.Collections.Generic.Queue`1.Dequeue()
at MinecraftClient.Protocol.Handlers.Protocol18Handler.HandlePlayPackets(Int32 packetId, Queue`1 packetData) in /home/runner/work/Minecraft-Console-Client/Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Protocol18.cs:line 2576
at MinecraftClient.Protocol.Handlers.Protocol18Handler.HandlePacket(Int32 packetId, Queue`1 packetData) in /home/runner/work/Minecraft-Console-Client/Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Protocol18.cs:line 495
--- End of inner exception stack trace ---
at MinecraftClient.Protocol.Handlers.Protocol18Handler.HandlePacket(Int32 packetId, Queue`1 packetData) in /home/runner/work/Minecraft-Console-Client/Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Protocol18.cs:line 495
at MinecraftClient.Protocol.Handlers.Protocol18Handler.Updater(Object o) in /home/runner/work/Minecraft-Console-Client/Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Protocol18.cs:line 259
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Thread.StartCallback()
Device
Desktop
Operating System
Windows
Server Address (If applicable)
cosmicreborn.com