Minecraft-Console-Client
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Connect to Forge servers behind hub
Hell i am here today wondering if i can speicify what the console-client connects to a forge server with mod wise. Because instead of joining the server it sends me to the hub then when u do /advancedwizadry it will not connect because missing mods.
MCC will detect the list of mods advertised by the server and fake that list. This may not work everywhere.
Not to bump this but if this doesn't work for a particular server (say when passing through bungeecord), can we provide a list of mods to fake as part of the configuration? I didn't see this anywhere?
The mod list is usually so long that you just don't want to do it. Plus, if MCC does not implement the post-login Forge handshake (seems like there is one according to your report) then having the mod list set in config won't help.
Can this problem be fixed if I provide the mod list please. If possible, can you provide a configuration item to configure this list
I am using a translator
Can this problem be fixed if I provide the mod list please. If possible, can you provide a configuration item to configure this list
I am using a translator
The Minecraft Console Client is primarily made for Vanilla, Forge is not a priority, and we currently don't have anyone who is willing to tackle the Forge part.
The Minecraft Console Client is primarily made for Vanilla, Forge is not a priority, and we currently don't have anyone who is willing to tackle the Forge part.
oh, that too bad