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Heads breaking upon wind charge explosion when using PersistentHeads

Open Kroojel opened this issue 5 months ago • 0 comments

Expected behavior

Any player_head items placed down should ignore wind charge explosions

Observed/Actual behavior

Wind charge explosions are considered regular explosions to heads and they break

Steps/models to reproduce

Load paper world with papertweaks, enable PersistentHeads, fire a wind charge at the head.

Plugin and Datapack List

Plugins

  • PaperTweaks

No Datapacks

Server Version Info

Current Purpur Version: 1.21.1-2305-fdfc12e (MC: 1.21.1)*

  • You are running the latest version Previous: git-Purpur-2136 (MC: 1.20.4)

Plugin Version

0.5.0-beta.1

Other

No response

Kroojel avatar Sep 15 '24 15:09 Kroojel