Lyall
Lyall
Hmm, they are actually correctly labelled. Though in my testing it looks like both 1 and 2 produce a borderless-like result and 3 is windowed correctly. Perhaps this is a...
Yes it's possible but unless there is a better method then it would involve moving individual UI elements one by one then it would be a rather difficult process. You'd...
This does make sense given that increasing the update rate is essentially a band-aid fix. It definitely is something the developers could and should fix. There is the potential to...
Can you upload your log? You can find it in `\BepInEx\LogOutput.log`.
Is the most obvious way to see this bug Io's charged attack? Edit: This is how it should look, right? 
Okay I've found out what's causing the issue but tracing it back to it's source is going to be a bit tricky.
Here is a test build with the fix for effects displaying at the wrong aspect ratio included. Would be good to get some feedback just to make sure it doesn't...
Fix is out in release v1.0.8.
Reopening this since it's now an issue again as of v1.1.0. I plan to look in to this when I can.
Not sure if the physics glitches beyond 120fps will be fixable. I'll have a look but it might not be possible. As for increasing the LOD distance, I can look...