Lyall

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Can you post your log please? I'm wondering if this is related to #26 or if it swaps out texture atlases based on the game resolution or something.

Thanks for the log, so since you're playing at 4K already, I doubt it's doing any kind of texture switching but I'll check that out further. Also looks like this...

Hmm it seems like it is maybe an issue in the vanilla game with no mods installed. You'll have to forgive me for the black bars but here's a comparison....

Can you try this [test build](https://github.com/Lyall/P3RFix/actions/runs/8022279976/artifacts/1270318278)? I've modified the RT_Capture render texture so that it's always set to your screen resolution * screen percentage. Looking at it on my end...

Hmm, I think I'll need to poke around in Nsight or something to get some answers as to what we're actually looking at.

Okay here's some captures straight from Nsight. I've uploaded them to a comparison site that doesn't compress the files. https://slow.pics/c/Z1GbBMGe So the first picture is after exiting the menu, then...

> The infamous "red bars on prerendered cutscenes" issue is back! #6 > > The bars are more visible when you have more space to the sides. Threatening! Not much...

Yeah the HUD fix still has a long ways to go, hence it being marked as experimental and being disabled by default. Personally when I play on the Steam Deck,...

Are you sure the intro logos are skippable after first boot? I just checked in MGS3 by loading a game then hitting "return to title screen" and they aren't skippable...

> > Are you sure the intro logos are skippable after first boot? I just checked in MGS3 by loading a game then hitting "return to title screen" and they...