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Overworld Map/Post-Criticals might make the screen cut off/incorrectly scaled at lower resolutions when using UE4's upscalers

Open AkiraJkr opened this issue 1 year ago • 5 comments

This problem only appears to happen if UE4's TAAU Gen5 is enabled in the game's engine.ini, but for a better demonstration of the problem, I've recorded how it looks. Tested on Game Pass.

https://github.com/Lyall/P3RFix/assets/27028529/503c3aa9-3b00-4ceb-b482-9e9d814c529c

Here's the lines I've added to enable the feature that causes this: r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=4 r.TemporalAA.Upsampling=1 r.TemporalAA.Algorithm=1

AkiraJkr avatar Feb 03 '24 14:02 AkiraJkr

That's interesting, so the map is a place where the issue consistently crops up? I'll have a look and see what can be done.

Lyall avatar Feb 04 '24 02:02 Lyall

Hmm, if you set r.postprocessing.disablematerials to 1 it seems to help. The UE4 docs point out something that looks similar to this issue.

P3R_2024_02_04_04_59_34_484 P3R_2024_02_04_04_59_37_503

Lyall avatar Feb 04 '24 05:02 Lyall

Also it appears to occur regardless of which UE4 upscaler algorithm is used. The offending option is simply turning on r.TemporalAA.Upsampling. I guess we've found out why the game ships with it disabled which is a damn shame since it really helps.

Lyall avatar Feb 04 '24 05:02 Lyall

so what's the fix

Khalylexe avatar Aug 19 '24 16:08 Khalylexe

so what's the fix

The fix is to not use r.TemporalAA.Upsampling. I looked into it but I think it would require material changes and that is out of the scope of this mod.

Lyall avatar Aug 19 '24 18:08 Lyall