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Implementation of freeviewpoint video (DIBR) with CUDA

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Can you include the hand gesture source? merely changing this line is not enough #define HAND_GESTURE 1

您好,我运行了这个程序,CPU版本处理结果没什么问题,但是GPU版本运行结果存在很多的空洞(很多前景信息变为了背景信息),请问这是什么原因呢?

您好,请问程序中的图像空洞修复(kernel.cpp中的Inpaint函数)采用的是什么方法呢?感谢!

在电脑上编译通过了,但运行时“open calibparams file failed”,是需要一些您的数据: #if BALLET #define IMG_PATH "/home/cly/Documents/3DVideos-distrib/MSR3DVideo-Ballet/cam" #define CALI_PATH "/home/cly/Documents/3DVideos-distrib/MSR3DVideo-Ballet/calibParams-ballet.txt" #elif BREAKDANCER #define IMG_PATH "/home/cly/Documents/3DVideos-distrib/MSR3DVideo-Breakdancers/cam" #define CALI_PATH "/home/cly/Documents/3DVideos-distrib/MSR3DVideo-Breakdancers/calibParams-breakdancers.txt" #elif KENDO #define IMG_PATH "/home/cly/Documents/Kendo/cam" #define CALI_PATH "/home/cly/Documents/Kendo/cam_param_kendo.txt" #elif LOVEBIRD...

你好,想请教一下,如果是自己用多个相机拍摄了数据,然后用colmap估计得到了位姿,怎么才能用这个代码正确地绘制出图像来