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Laser beam renders with unexpected dark band at view center

Open aomanchuria opened this issue 3 years ago • 2 comments

.blend file: ray_tracing.zip

Steps to reproduce: Create new file with camera and light. Change render engine to Luxcore, set light to laser with default power 100W, 17L/W 0.1 to 1m width. Add world volume, change to homogeneous volume with scattering scale ~ 0.7.

Screenshots or rendered images: Screenshot 2022-07-19 161743

Error message from Blender console: no errors.

OS: Windows 10 Blender version: 3.1.2 LuxCore version: 2.61

aomanchuria avatar Jul 19 '22 23:07 aomanchuria

I've added a few more examples by adding subsequent mirrors. you'll notice how the beam seems to fade in certain locations right after every bounce ray_tracing.zip Screenshot 2022-07-19 165843 .

aomanchuria avatar Jul 20 '22 00:07 aomanchuria

I can confirm this as bug!

odil24 avatar Dec 23 '24 11:12 odil24