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Camera volume weird effects

Open wasd opened this issue 6 years ago • 3 comments

Setting camera volume to anything makes material with volumes render wrong. image

image

Sample scene: https://forums.luxcorerender.org/viewtopic.php?f=4&t=1160 More evidence: https://forums.luxcorerender.org/viewtopic.php?=4&t=805&p=8899&hilit=camera+volume#p8899


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wasd avatar Jul 09 '19 10:07 wasd

This bug was related to old Blender 2.79 and it is now outdated by the release of BlendLuxCore for 2.80. In case, it is still present, please, just open a reopen with a 2.80 example.

Dade916 avatar Nov 05 '19 10:11 Dade916

The same in 2.80 Sample scene is the same: https://forums.luxcorerender.org/viewtopic.php?f=4&t=1160 Also, if camera volume is not Auto-Detect, but set to e.g. World Volume, removing volume won't disable volume in viewport until you tick/untick some checkbox, e.g. Bloom, Mist, Auto Brightness.

wasd avatar Nov 06 '19 09:11 wasd

Please, make camera volume disabled by default. It doesn't work as expected. It's not only useless, but also harmful and may frighten new users.

wasd avatar Apr 02 '20 19:04 wasd