Camera volume weird effects
Setting camera volume to anything makes material with volumes render wrong.


Sample scene: https://forums.luxcorerender.org/viewtopic.php?f=4&t=1160 More evidence: https://forums.luxcorerender.org/viewtopic.php?=4&t=805&p=8899&hilit=camera+volume#p8899
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This bug was related to old Blender 2.79 and it is now outdated by the release of BlendLuxCore for 2.80. In case, it is still present, please, just open a reopen with a 2.80 example.
The same in 2.80 Sample scene is the same: https://forums.luxcorerender.org/viewtopic.php?f=4&t=1160 Also, if camera volume is not Auto-Detect, but set to e.g. World Volume, removing volume won't disable volume in viewport until you tick/untick some checkbox, e.g. Bloom, Mist, Auto Brightness.
Please, make camera volume disabled by default. It doesn't work as expected. It's not only useless, but also harmful and may frighten new users.