BlendLuxCore
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Old bug - Viewport GPU rendering crashes.
.blend file:
Any with more than a cube in it. Looks like it may need a few material nodes.
Steps to reproduce:
1: Select Lux Core Rendering.
2: Select GPU Viewport rendering.
Error message from Blender console:
Python backtrace
File "C:\Users\sarah\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\BlendLuxCore\engine\viewport.py", line 13 in start_session
OS: Windows 10 Blender version: 4.1 LuxCore version: BlendLuxCore v2.9 alpha 1
Of note - a question? Is this a "Won't fix" issue, due to the excessive physical delays in piping edited data back through to the GPU? I've read a couple of posts where moving light meshes with GPU viewport rendering is very slow due to that overhead of recalculating lighting from the meshes and material changes and such?
(In other words - Is GPU viewport rendering a no-go because the render time saved by hardware acceleration is lost by the frequent scene changes when editing a scene?)