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Anisotropy in LuxCore does not work as it should, sharp edges appear, PLEASE HELP

Open wizard3376 opened this issue 1 year ago • 9 comments

LuxCore creates sharp edges where there aren't any.

Problem with anisotropic surface

Here is a render of Cycles.

Problem with anisotropic surface2

Cycles doesn't have any problems with anisotropy.

Here is the Blend.file https://drive.google.com/file/d/1KVWK0D5-Z0kuORnmVki-VifjO64lImqW/view?usp=sharing

OS: Windows 10 Blender version: 4.0.2 LuxCore version: 2.8 alpha1

wizard3376 avatar Jan 17 '24 12:01 wizard3376

How do you generally adjust anisotropy? Kettle (192)

boxfrogman avatar Jan 17 '24 20:01 boxfrogman

@boxfrogman With LuxCore you can only “probably” direct anisotropy using UV https://www.youtube.com/watch?v=FGhPAP0oV9k&t=0s

wizard3376 avatar Jan 17 '24 20:01 wizard3376

It only got worse

It only got worse(193)

boxfrogman avatar Jan 17 '24 20:01 boxfrogman

I have the same stripes, but I still don't understand what it is

wizard3376 avatar Jan 17 '24 20:01 wizard3376

I noticed that the "Metal" node does not indicate that there are no UVs on the object. UV (195) It seems to me that LuxCore does not see UV

wizard3376 avatar Jan 19 '24 16:01 wizard3376

Hi. I have tested your blend file also with previous versions of LCR and it has the same problems like in the latest version. So I don't find any solution for this now.

odil24 avatar Jan 20 '24 03:01 odil24

Hi @odil24 why DRAVIA. STUDIO managed to create anisotropy without sharp edges? Could this be due to Subdivision? https://www.youtube.com/watch?v=FGhPAP0oV9k

wizard3376 avatar Jan 20 '24 08:01 wizard3376

Hi @odil24 why DRAVIA. STUDIO managed to create anisotropy without sharp edges? Could this be due to Subdivision? https://www.youtube.com/watch?v=FGhPAP0oV9k

I was struggling with Anisotropy in LuxCore, had similar result as in your file. I want to share how I've achieved working anisotropy: Screenshot 2024-06-24 170840 Nothing special in the material. By the way, both U-roughness and V-roughness have strange behavior when the difference in values is more than x2. The more the spread between them, the sharper the edges.

The result after rendering is completed: Screenshot 2024-06-24 171917 Don't look at the middle point; I just wanted to make everything as fast as possible.

I compared that video tutorial to what you have in the .blend file, and everything was similar. But then I compared the UV and the amount of geometry. For some reason, the UV just needs to be straightened, and the subdivision level reduces the sharpness. I can't find any explanation why it works like that.

yan3dx avatar Jun 24 '24 13:06 yan3dx

Hi @odil24 why DRAVIA. STUDIO managed to create anisotropy without sharp edges? Could this be due to Subdivision? https://www.youtube.com/watch?v=FGhPAP0oV9k

I was struggling with Anisotropy in LuxCore, had similar result as in your file. I want to share how I've achieved working anisotropy: Screenshot 2024-06-24 170840 Nothing special in the material. By the way, both U-roughness and V-roughness have strange behavior when the difference in values is more than x2. The more the spread between them, the sharper the edges.

The result after rendering is completed: Screenshot 2024-06-24 171917 Don't look at the middle point; I just wanted to make everything as fast as possible.

I compared that video tutorial to what you have in the .blend file, and everything was similar. But then I compared the UV and the amount of geometry. For some reason, the UV just needs to be straightened, and the subdivision level reduces the sharpness. I can't find any explanation why it works like that.

Attached file with working anisotropy: https://drive.google.com/file/d/1amiST0-eWb5Y0vz1dduC3l0KzoATqETK/view?usp=sharing

yan3dx avatar Jun 24 '24 13:06 yan3dx