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Blender Crash

Open maljos opened this issue 1 year ago • 0 comments

The Blender application closes when entering Shading Mode.

SO: Linux Debian 12 Video: NVIDIA GeForce GTX 1660 SUPER RAM: 16GB Driver: nvidia-driver 525.125.06-1~deb12u1

Out Error Read prefs: "/home/veo360/.config/blender/3.6/config/userpref.blend" Registered MACHIN3tools 1.5.0 with 21 tools, 1 pie menu Registered MESHmachine 0.13.0 with 2 plug libraries • plug library: Examples • plug library: MyPlugs ucupaint addon: Verbose is enabled ucupaint addon: Read in JSON settings from file Determined it's not yet time to check for updates -82949.566858 Aborting check for updated, check interval not reached INFO: Ucupaint 1.1.0 is registered! BlendLuxCore 2.7beta2 registered (with pyluxcore 2.6) INFO: Ucupaint update routine are done at 0.03 ms! Updating device list Read blend: "/mnt/proyectos3d/modelos/mios/kettles/moroccan coffee/moroccan.blend" INFO: Ucupaint update routine are done at 0.05 ms! base140612663702536

[Engine/Viewport] New session [Exporter] Creating session [SDL][12.331] Define ImageMap: NamedObject [SDL][12.331] Camera type: perspective [SDL][12.331] Camera position: Point[14.1868, -7.93852, 8.22949] [SDL][12.331] Camera target: Point[13.3907, -7.47445, 7.841] [SDL][12.331] Camera clipping plane disabled 140611289658888 140611289658888 140611289658888 140611289658888 140611289658888 140611289658888 140611289658888 140611289658888 140611289658888 140611289658888 [SDL][12.754] Material definition: 140611289658888 [SDL][12.755] Scene objects count: 10 [SDL][12.755] Light definition: WORLD_BACKGROUND_LIGHT [SDL][12.755] Reading texture map: /mnt/proyectos3d/modelos/mios/kettles/moroccan coffee/../../../../texturas/HDRi/MGL5204 4k ACES.exr [SDL][12.756] Mip map available: [4096x2048] [SDL][12.756] Reading mip map level: 0 [LuxCore][13.045] Configuration: [LuxCore][13.045] path.pathdepth.total = 1 [LuxCore][13.045] path.pathdepth.diffuse = 1 [LuxCore][13.045] path.pathdepth.glossy = 1 [LuxCore][13.045] path.pathdepth.specular = 1 [LuxCore][13.045] rtpathcpu.zoomphase.size = 4 [LuxCore][13.045] rtpathcpu.zoomphase.weight = 0 [LuxCore][13.045] renderengine.type = "RTPATHCPU" [LuxCore][13.045] sampler.type = "RTPATHCPUSAMPLER" [LuxCore][13.045] film.width = 641 [LuxCore][13.045] film.height = 526 [LuxCore][13.045] film.filter.type = "NONE" [LuxCore][13.045] film.filter.width = 1.5 [LuxCore][13.045] lightstrategy.type = "LOG_POWER" [LuxCore][13.045] scene.epsilon.min = 1e-05 [LuxCore][13.045] scene.epsilon.max = 0.1 [LuxCore][13.045] path.albedospecular.type = "REFLECT_TRANSMIT" [LuxCore][13.045] path.albedospecular.glossinessthreshold = 0.05 [LuxCore][13.045] film.opencl.enable = 1 [LuxCore][13.045] film.opencl.device = 0 [LuxCore][13.045] path.forceblackbackground.enable = 0 [LuxCore][13.045] renderengine.seed = 1 [LuxCore][13.045] film.outputs.0.type = "ALBEDO" [LuxCore][13.045] film.outputs.0.filename = "ALBEDO.exr" [LuxCore][13.045] film.imagepipelines.000.0.type = "OUTPUT_SWITCHER" [LuxCore][13.045] film.imagepipelines.000.0.channel = "ALBEDO" [LuxCore][13.045] film.imagepipelines.000.1.type = "TONEMAP_LINEAR" [LuxCore][13.045] film.imagepipelines.000.1.scale = 1 [LuxCore][13.045] batch.haltspp = 500 0 [LuxCore][13.045] batch.halttime = 0 [LuxCore][13.045] File Name Resolver Configuration: Export took 0.7 s [LuxCore][13.046] Film resolution: 641x526 [SDL][13.046] Film output definition: RGB_IMAGEPIPELINE [image.png] [SDL][13.046] Image pipeline: film.imagepipelines.000 [SDL][13.046] Image pipeline step 0: OUTPUT_SWITCHER [SDL][13.046] Image pipeline step 1: TONEMAP_LINEAR [SDL][13.046] Film output definition: ALBEDO [ALBEDO.exr] [LuxRays][13.047] OpenCL support: enabled [LuxRays][13.047] No OpenCL platform available [LuxRays][13.047] CUDA support: enabled [LuxRays][13.047] CUDA support: available [LuxRays][13.047] CUDA driver version: 12.0 [LuxRays][13.047] CUDA device count: 1 [LuxRays][13.047] Optix support: not available [LuxRays][13.047] Device 0 name: Native [LuxRays][13.047] Device 0 type: NATIVE_THREAD [LuxRays][13.047] Device 0 compute units: 1 [LuxRays][13.047] Device 0 preferred float vector width: 4 [LuxRays][13.047] Device 0 max allocable memory: 17592186044415MBytes [LuxRays][13.047] Device 0 max allocable memory block size: 17592186044415MBytes [LuxRays][13.047] Device 0 has out of core memory support: 0 [LuxRays][13.047] Device 1 name: NVIDIA GeForce GTX 1660 SUPER [LuxRays][13.047] Device 1 type: CUDA_GPU [LuxRays][13.047] Device 1 compute units: 64 [LuxRays][13.047] Device 1 preferred float vector width: 1 [LuxRays][13.047] Device 1 max allocable memory: 5936MBytes [LuxRays][13.047] Device 1 max allocable memory block size: 17592186044415MBytes [LuxRays][13.047] Device 1 has out of core memory support: 1 [LuxRays][13.047] Device 1 CUDA compute capability: 7.5 [LuxRays][13.047] Creating 4 intersection device(s) [LuxRays][13.047] Allocating intersection device 0: Native (Type = NATIVE_THREAD) [LuxRays][13.047] Allocating intersection device 1: Native (Type = NATIVE_THREAD) [LuxRays][13.047] Allocating intersection device 2: Native (Type = NATIVE_THREAD) [LuxRays][13.047] Allocating intersection device 3: Native (Type = NATIVE_THREAD) [LuxCore][13.047] Configuring 4 CPU render threads [LuxRays][13.048] Preprocessing DataSet [LuxRays][13.048] Total vertex count: 453314 [LuxRays][13.048] Total triangle count: 821850 [LuxRays][13.056] Preprocessing DataSet done [LuxRays][13.056] Adding DataSet accelerator: EMBREE [LuxRays][13.056] Total vertex count: 453314 [LuxRays][13.056] Total triangle count: 821850 [LuxRays][13.174] EmbreeAccel build time: 117ms Writing: /tmp/moroccan.crash.txt [1] 425576 segmentation fault ./blender

maljos avatar Oct 29 '23 15:10 maljos