BlendLuxCore
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Hue vs Saturation bug on MacOS
Yet another experience from my project. I had a weird thing on scene with three objects with Glossy Translucent Material and Hue Vs Sat connected to absorption. When I changed Opacity from 0.8 to 0.5 the other object with same material changed its saturation to 0. Re-rendering the viewport solved the issue but I think it's just a bug.
A screenshot would say more about it:
Opacity 0.8:

Opacity changed to 0.5:

LuxCore 2.4 CPU rendering. MacOS
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To be honest i can not see what you mean. Could you upload a scene file ? Is this only happening on macOS or are you just using macOS ?