Results 38 issues of Lusito

NetBeans is my fav. IDE, especially since its autocompletion and refactoring is better than Visual Studio's. I've not seen a netbeans action for premake since I've started working with it,...

I am currently working on Version 3. You might wonder what changed.. it's not final yet, but the most important features are: - Support for hot module replacement - for...

announcement

I've just released version 2. If you're currently using version 1, there is a [migration guide](https://lusito.github.io/typed-ecstasy/guide/migration.html) in the [documentation](https://lusito.github.io/typed-ecstasy/) Biggest changes: - The introduction of dependency injection. - Extracting the...

announcement

**Goal:** It would be nice to have tooling that supports build/release/publish workflows including good changelogs without requiring a steep learning curve, as that prevents people from contributing. So there are...

help wanted

So there are a couple of things I'd like to address before a 1.0.0 release: - [x] Find differences to official box2d code (c++ version) and try to merge them...

In flyovers port, almost all members have been made public. Probably due to TypeScript not having a "friend" concept as C++ does. This should be avoided. Possible alternatives: - Using...

help wanted
good first issue
Cleanup

Flyover converted some of the bit-flags to boolean attributes. Not sure about this. Would be good to investigate: - Does this take up more memory? - Is it faster/slower than...

help wanted
good first issue
Performance

In flyovers port, all *Def ports had one interface and one class defined. In some cases, I was able to make this just an interface, making creation of objects even...

help wanted
good first issue
Cleanup

JavaScript has a garbage collector.. we gotta live with it. In the original code, temporary vectors and similar where created on the stack without problems. If we use new objects...

help wanted
Cleanup
Refactoring

See https://github.com/flyover/box2d.ts/issues/70