Lusito
Lusito
NetBeans is my fav. IDE, especially since its autocompletion and refactoring is better than Visual Studio's. I've not seen a netbeans action for premake since I've started working with it,...
I am currently working on Version 3. You might wonder what changed.. it's not final yet, but the most important features are: - Support for hot module replacement - for...
I've just released version 2. If you're currently using version 1, there is a [migration guide](https://lusito.github.io/typed-ecstasy/guide/migration.html) in the [documentation](https://lusito.github.io/typed-ecstasy/) Biggest changes: - The introduction of dependency injection. - Extracting the...
**Goal:** It would be nice to have tooling that supports build/release/publish workflows including good changelogs without requiring a steep learning curve, as that prevents people from contributing. So there are...
So there are a couple of things I'd like to address before a 1.0.0 release: - [x] Find differences to official box2d code (c++ version) and try to merge them...
In flyovers port, almost all members have been made public. Probably due to TypeScript not having a "friend" concept as C++ does. This should be avoided. Possible alternatives: - Using...
Flyover converted some of the bit-flags to boolean attributes. Not sure about this. Would be good to investigate: - Does this take up more memory? - Is it faster/slower than...
In flyovers port, all *Def ports had one interface and one class defined. In some cases, I was able to make this just an interface, making creation of objects even...
JavaScript has a garbage collector.. we gotta live with it. In the original code, temporary vectors and similar where created on the stack without problems. If we use new objects...
See https://github.com/flyover/box2d.ts/issues/70