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Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior

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In some titles on Android (Sascha's raytracing demo was reported, a Vulkan-Samples sample was reported, and a benchmarking app was reported), an AHardwareBuffer is used as the framebuffer (color attachment)...

P1
android

**Problem** 1. AGS support is already in GFXR. The convert output file should also include the AGS calls. 2. The index values in the convert output file doesn't match anything...

The original code being added (especially to the DX side) outputs unknown flags in binary format. This can be long, especially with 64-bit flags, so we should instead output the...

P2

### What it's about A Vulkan application on Android can use `AHardwareBuffer`s with a "non-standard" format, (ie. not listed [in the official documentation](https://developer.android.com/ndk/reference/group/a-hardware-buffer#group___a_hardware_buffer_1ga94397844440c1c27b5b454d56ba5ff38)) and create textures from it in a...

P1

Most importantly, if `optimize` doesn't produce a new output file, it should exit with a non-zero result code. If the output file wouldn't be usable, `optimize` should probably not produce...

P2
optimize

These two functions have become very hard to read and modify, and full of small edge-case bugs because of this. With this commit I propose to clean a little these...

Things like * If commands suddenly start giving permission issues in `adb`, then restart the `adb` server * USB ports may suddenly stop working; one may need to switch USB...

P2
android

Fixes #1454: Replay to use original swapchain under certain conditions, instead of virtual swapchain.

Added a check whether the ANDROID_SERIAL was set. This change is needed as when more than one device is connected, the script crashes if the selection is not explicitly specified....

P2