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Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior

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Merge https://github.com/LunarG/gfxreconstruct/pull/1267. Being behind a compile-time switch wouldn't allow CI to catch breaking code changes, so would be the same as being in another branch. However, we can merge with...

P1

When capturing non-trimmed, page guard will basically determine which resources and which parts of them are dumped in the file. The function that does the writing is WriteFillMemoryCmd which is...

enhancement
P2
capture
trimming

Replaying the Vulkan-Samples's fullscreenexclusive app fails inconsistently. To reproduce, replay any capture of the fullscreenexclusive sample repeatedly. Sample output: ``` [gfxrecon] FATAL - API call at index: 1244 thread: 1...

P2
replay

This might not be the most important issue, but it is a bit annoying. If you do a 'make install' of gfxreconstruct into a custom folder - lets say, '/opt/gfxr',...

bug
P2

Congratulations on shipping userfaultfd support in the page guard manager! It looks like overhead was noted as a concern when using the userfaultfd option. I would like to point out...

P2

The --offscreen-swapchain-frame-boundary option inserts VkFrameBoundaryEXT structs to VkSubmitInfo without first checking if the device supports the VK_EXT_frame_boundary extension. This is invalid API usage.

bug
P2
replay
android
vulkan

After update to headers 1.3.275, it has a new function, CmdPushDescriptorSetWithTemplate2KHR , that need to support as CmdPushDescriptorSetWithTemplateKHR.

P1

Using --swapchain offscreen --offscreen-swapchain-frame-boundary on Android

bug
P1
capture
android
vulkan