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Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior

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- [x] #1516 - [x] #1408 - [x] #1420 - [x] #1520 - [x] #1517 - [x] #1518 - [x] #1519 - [ ] #1544 - [ ] #1545 -...

task
P1
macos

`VulkanCppConsumerBase::GenerateDescriptorUpdateTemplateData` was amended with a switch-case for `VK_EXT_inline_uniform_block` but not verified/tested yet. for this reason an `assert(false);` was left there to not exercise this untested code-path. this issue should verify...

P2
vulkan

Looking at the Copyright headers some have different ending years for the different copyright holders listed. This differs from practice in other LunarG projects. Also, the autogenerated files (at least)...

P1

Add support for BuildRaytracingAccelerationStructure when D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS is used in the build desc.

Upgrade to Gradle 7.3 to work better with some other Android tools.

Implement this function for both Vulkan and DX12 Convert. This is to be able to represent the `kExeFileInfoCommand` metablock/metadata/metacommand type. Neither Vulkan nor DX12 decoders currently do anything with this...

P1
convert
d3d12

This commit is part of what is requested in #1494