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Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior

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The `WARNING` line was issued to stdout. I'd expect it to go to stderr. ``` $ /home/papillo/work/LunarG/gfxreconstruct/build/tools/compress/gfxrecon-compress /tmp/resvi/dota2/compress-native-to-LZ4-results/dota2-LZ4.gfxr /tmp/resvi/dota2/compress-LZ4-to-ZLIB-results/dota2-ZLIB.gfxr ZLIB [gfxrecon] WARNING - Skipping unrecognized file block with type 0...

bug
P3

The implication here is that all frame boundary transitions should be handled correctly for: - trimming in capture - replay-with-capture - screenshot

P2
vulkan

Any ideas or plan to convert gfxr capture file to cpp project? Seems tocpp tools only support Vk now.

d3d12

This commit adds some additional error reporting on failed `CheckResult` call, in case the replay device supports the `VK_EXT_device_fault`.

This commit partially fix issue #759 Fix a crash on `VK_ERROR_OUT_OF_DATE_KHR` when the window of the replayer cannot be resized to the size of the swapchain at capture time and...

When the capture result was `VK_SUBOPTIMAL_KHR` and that the replay result is `VK_SUCCESS`, no warning message should be displayed.

Add COM pointer array support to the replay consumer code generator: - Handle output arrays of COM pointers, adding them to the object table. - Support variable length arrays of...