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How about support capture/replay vulkan api vkDebugMarkerSetObjectNameEXT?

Open JasonWinston opened this issue 5 months ago • 3 comments

I capture gfxr file, then use renderdoc capture the gfxr replay. but, all texture/buffer meaningful name disappear. because gfxr do not support capture/replay vkDebugMarkerSetObjectNameEXT ,why , is there some problem for supporting this api?

JasonWinston avatar Sep 14 '24 03:09 JasonWinston