LunaMoo
LunaMoo
Wait, by this: >this issue only happens with the overwrite textures option enabled You actually mean that disabling the texture replacement fixes your problem? If soo maybe it checking for...
About the access to full psp ram, you're looking in wrong place, we do have a hardcoded list of remasters and prototypes(which ran on dev kits) that use it, however...
If you're modding, you can do as I said and just add MEMSIZE = 1 to your modded game param.sfo. [SFOEditor](https://sites.google.com/site/theleecherman/sfoeditor) includes that parameter since it's not just some emulator...
> Depends on the game Not really, it's easy to write your own assembly function to translate any input you can work with into fluid changes in **any game** even...
I only made like 4 as a proof of concept, polishing a bit more only one for MGSPW(which is customizable enough to work well even with mouse), but my "right...
Writing assembly means writing 32bit opcodes and that's what CWC basically does, writes 32bit(or less) data per line, it's pretty much same thing all cheating tools do, just simpler than...
I played with function replacements while messing around #15640 and it's really fun, if this could be turned into external system with roughtly similar power a lot of fun patches...
Is that api feasible for mods that could be shared? Seems like a lot of dependencies. For figuring stuff up through it might be great, I might have to learn...
I understand the hate for it, but have to mention one more point for lua aside of it's integration in case it's not common knowledge - Cheat Engine is using...
I don't think there's a benefit in making things that only exist on PPSSPP to be "most-portable to PSP", since at it's core PPSSPP specific things are not usable on...