Derrick Timmermans
Derrick Timmermans
`HitResult.Perfect` was already used to indicate the critical window, but sentakki stepped it down to a `HitResult.Great` to avoid awarding more acc. The critical hit flag was stored separately in...
This is another "anti-BS/What you see is what you get" measure to prevents players from being punished for following the Slide star visual. This issue was most noticable on slow...
The game isn't designed for it anyways, and I don't see a reason to have the inferior input method be the default