Luma3DS
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Luma3DS graphics ghosting when "Game patching" is enabled
System model: New 3DS XL
SysNAND version (+emu/redNAND) 11.15.0-47E SysNAND, 11.15.0-47E EmuNAND
Entrypoint (How/what you're using to boot Luma3DS): Booted from SD via B9S
Luma3DS version: v11.0
Luma3DS configuration/options: Default EmuNAND: (1) Screen brightness: (4) Splash: (Off) Splash duration: (1000) PIN lock: (Off) New 3DS CPU: (off) Autoboot EmuNAND: (x) Use EmuNAND FIRM if booting with R: ( ) Enable loading external FIRMs and modules: ( ) Enable game patching: (x) Show NAND or user string in System Settings: (x) Show GBA boot screen in patched AGB_FIRM: ( ) Set developer UNITINFO: ( ) Disable Arm11 exception handlers: ( ) Enable Rosalina on SAFE_FIRM: ( )
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Explanation of the issue: When I set "Enable game patching" to enabled. And open the Luma3DS configuration screen (holding select while booting), or use a splash screen, parts of splash/configscreen stay as a sort of pixel-retention/ghosting on the TOP screen (bottom is unaffected). It will be visible on the homescreen, and in-game, and will very slowly fade out slightly but never entirely. (see attachment photo)
- If I boot with "Enable game patching" off, then this issue does NOT occur.
- The issue also does NOT occur when I take out my SD card and set "Enable game patching" to enabled.
- I tested this on my New 2DS XL with 2 TN screens, the issue does not occcur, but it also does not have EmuNAND installed on the SD.
Steps to reproduce:
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Have EmuNAND, and "Enable game patching" ON. May or may not be necessary: Have New3DSXL with top IPS screen.
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Hold SELECT while booting, then press start to boot into 3DS Either EmuNAND or SysNAND doesnt matter.
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check the edges and corners of the screen for a ghost of what was on the screen during splash or the Luma settings screen.