Windows DX12 build
Hello! I'm trying to build LuisaRender under Windows with DirectX12 backend. Windows 10, Visual Studio 2022, win sdk 10.0.19041.0, RTX2070 Super, 572.16 driver
Currently LuisaRender uses old commit of LuisaCompute which tries to download SDK archives that are no longer available at https://github.com/LuisaGroup/SDKs/releases. I manually updated LuisaCompute dependency to the last commit in the 'stable' branch to circumvent this. However, when building luisa-compute-backend-dx, there are a bunch of compilation errors mostly related to compute\src\backends\dx\DXRuntime/EnhancedBarrierTracker.h and compute\src\backends\dx\DXRuntime/CommandBuffer.h files. I have attached full build log here: build.log
At the same time, CUDA version builds and works fine.
Currently we just pushed new dx12 backend with Agility SDK header on next branch, it may fix these errors.