LuisCarli
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LuisCarli
@clayjohn Thank you! I just wanted to confirm if I'm also missing something here, or if this is the expected behavior: `Transform2D * Vector2D` operation is giving me the results...
The more I’m using Godot, the more I’m relying on nodes, get_node and on the $ shortcut. I’ve tried to use `variable.$NodeName` before, because I thought $NodeName worked as if...