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Open nathan opened this issue 2 years ago • 0 comments

thug (Dragon Bomber) outfit

  • [ ] @[email protected]

    dup of units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_gsma.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_fps_gsma.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_nm.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_fps_nm.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_df.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_fps_df.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_jun21/characters/shared_textures/jun21_acc_thug_black_df.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_jun21/characters/shared_textures/jun21_acc_thug_black_fps_df.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_oct21/characters/shared_textures/oct21_acc_thug_red_df.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_oct21/characters/shared_textures/oct21_acc_thug_red_fps_df.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_mar22/characters/shared_textures/mar22_acc_thug_white_df.texture

  • [ ] @[email protected]

    dup of units/pd2_dlc_mar22/characters/shared_textures/mar22_acc_thug_white_fps_df.texture

mariachi (The Minstrel) outfit

  • [ ] @[email protected]_config

    dup of units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_fps_mariachi.material_config

    <materials version="3" group="bex_acc_fps_mariatchi">
        <material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_arms" version="2">
            <bump_normal_texture file="units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_textures/bex_acc_mariachi_fps_nm"/>
            <diffuse_texture file="units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_textures/bex_acc_mariachi_fps_df"/>
        </material>
        <material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_gloves" version="2">
            <bump_normal_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_nm"/>
            <diffuse_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_white_df"/>
        </material>
        <material render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2" name="shadow_caster"/>
    </materials>
    
  • [ ] @[email protected]_config

    dup of units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_contour.material_config dup of units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_green.material_config dup of units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_default.material_config

    <materials version="3" group="bex_acc_mariachi">
        <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_body" version="2">
            <bump_normal_texture file="units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_textures/bex_acc_mariachi_default_nm"/>
            <diffuse_texture file="units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_textures/bex_acc_mariachi_default_df"/>
            <variable type="vector3" name="contour_color" value="1 1 1"/>
            <variable type="scalar" name="contour_opacity" value="0"/>
        </material>
        <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_gloves" version="2">
            <bump_normal_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_nm"/>
            <diffuse_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_white_df"/>
            <variable type="vector3" name="contour_color" value="1 1 1"/>
            <variable type="scalar" name="contour_opacity" value="0"/>
        </material>
    </materials>
    

Item icons

  • [ ] @[email protected]

    unknown mod

  • [ ] @[email protected]

    outline of unknown mod

  • [ ] @[email protected]

    frag grenade ammo mod icon dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/mods/wpn_fps_ass_groza_gl_gp25.texture dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_a_underbarrel_frag_groza.texture

  • [x] guis/dlcs/mxm/textures/pd2/blackmarket/icons/deployables/ammo_bag.texture

  • [ ] @[email protected]

  • [ ] @[email protected]

    dup of guis/dlcs/savi/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_charm_teddymoo.texture dup of guis/dlcs/xm22/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_charm_teddymoo.texture

  • [x] guis/dlcs/savi/textures/pd2/blackmarket/icons/grenades/outline/wpn_gre_electric.texture

  • [x] guis/dlcs/savi/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric_husk.texture

  • [x] guis/dlcs/savi/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric.texture

    dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric.texture dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_gre_electric.texture dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric_husk.texture

Empty normal maps

  • [ ] @[email protected]

  • [ ] @[email protected]

    dup of units/pd2_dlc_sawp/weapons/wpn_fps_snp_qbu88_pts/third_grip_df.texture dup of units/pd2_dlc_sawp/weapons/wpn_fps_ass_groza_pts/third_bullet_df.texture dup of units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_mag_quick_df.texture dup of units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_stock_df.texture

  • [ ] @[email protected]

  • [ ] @[email protected]

    dup of units/pd2_dlc_ja22/weapons/wpn_fps_upg_charms_ja22/base_nm.texture dup of units/pd2_dlc_sbzac2/weapons/wpn_fps_upg_charm_skullz/base_nm.texture dup of units/pd2_dlc_trik/weapons/wpn_fps_upg_charm_pumpkin/base_nm.texture dup of units/pd2_dlc_xm21/weapons/wpn_fps_upg_charms_snow/base_nm.texture dup of units/pd2_dlc_inf3/weapons/wpn_fps_upg_charms_infamy/base_nm.texture dup of units/pd2_dlc_pxp1/weapons/wpn_fps_upg_charm/base_nm.texture dup of units/pd2_dlc_sawp/weapons/wpn_fps_ass_groza_pts/third_bullet_nm.texture dup of units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_mag_quick_nm.texture dup of units/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_nm.texture dup of units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_stock_nm.texture dup of units/pd2_dlc_sawp/weapons/wpn_fps_snp_qbu88_pts/third_grip_nm.texture

Anniversary event bag

Other textures

  • [ ] @[email protected]

    weapon part normal map?

  • [ ] @[email protected]

    dup of units/pd2_dlc_fex/architecture/ext/fex_ext_backdrop/fex_ext_trees_backdrop_gsma.texture

  • [x] units/pd2_dlc_tawp/weapons/wpn_fps_ass_shak12_pts/temp_df_df.texture

Other

  • [ ] @[email protected]

    -- author --
    name: ''
    email: [email protected]
    source: D:/pd2s_gameplay/weapons/wpn_fps_pis_m1911_alex/wpn_fps_pis_m1911.mb
    -- animation data --
    name: 'AnimationData'
    start: 0.00000
    end: 0.00000
    -- objects --
    - 'rp_wpn_third_pis_m1911_b_standard' Object3D #7 (0.00000, 3.16967, 5.40666)
      - 'a_ns' Object3D #8 (0.00000, 16.32648, 1.02016)
      - 'fire' Object3D #9 (0.00000, 16.32648, 1.02016)
      - 'g_barrel' Model #10 (0.18043, 8.17756, 1.21623)
        gp: #13 PassthroughGP (geom #11, topo #12)
        ip: #14 TopologyIP (topo #12)
        mat group: #3 ('mtr_third_barrel' #4)
        bounds: (0.00000, -1.04322, -8.27007)..(-1.05935, 1.04322, 8.27007) r=1.05935
    -- materials --
    - #5 ('Material: Default Material' #6)
    
  • [x] units/pd2_dlc_mts/masks/msk_trol/rp_msk_trol.model

    source file: D:/Projects/Payday2/pd2s_gameplay/characters/cosmetics/masks/dlc_mts/msk_trol/msk_trol.ma

  • [ ] @[email protected]

    <effect force_synch="false">
        <atom name="locked_flash" min_size="1" max_size="1" lifetime="0.05" random_start_time="false" start_time="0" preroll="0" inherit_velocity_multiplier="1" fade_in_start="-1" fade_in_length="0" fade_out_start="-1" spawn_cull_policy="kill" cull_policy="kill" cull_gracetime="0" max_particle_radius="-1" soundbank="" cue="" ambient="false" grab_relative="effect" grab_pos="0 0 0" grab_radius="200" grab_backfacing="false" timeline="">
            <initializerstack>
                <localboxrandomposition min="0 0 0" max="0 0 0"/>
                <boxrandomvelocity relative="effect" min="-10 0 0" max="-5 0 0"/>
                <boxrandomangle min="0" max="360"/>
                <boxrandomrotation relative="effect" min="0 0 0" max="0 0 0" min_rot="0" max_rot="0"/>
                <boxrandomaspectsize size="50 50" min="1" max="5"/>
                <boxrandomanglevelocity min="0.3" max="-0.3"/>
            </initializerstack>
            <simulatorstack>
                <worldtransform transform_rotations="false"/>
                <velocityintegrator channel="local"/>
                <anglevelocityintegrator/>
            </simulatorstack>
            <visualizerstack>
                <billboard texture="effects/payday2/textures/flares/disco_flare_big_02_df" intensity="identity" billboard_type="camera_facing" rotation_channel="world_rotation" blend_mode="add" render_template="effect_op_glow" origo="0.5 0.5" per_particle_age="false" size_input="channel" color_input="constant" color="255 255 255" opacity_input="constant" opacity="255" rotation_input="channel" rotation_axis="0 0 0" uv_size="1 1" uv_offset_input="constant" uv_offset="0 0"/>
            </visualizerstack>
        </atom>
    </effect>
    
  • [ ] @[email protected]

    <effect force_synch="false">
        <atom name="smoke_forward" min_size="1" max_size="6" lifetime="0.8" random_start_time="false" start_time="0" preroll="0" inherit_velocity_multiplier="1" fade_in_start="-1" fade_in_length="0" fade_out_start="-1" spawn_cull_policy="kill" cull_policy="kill" cull_gracetime="0" max_particle_radius="-1" soundbank="" cue="" ambient="false" grab_relative="effect" grab_pos="0 0 0" grab_radius="200" grab_backfacing="false" timeline="">
            <initializerstack>
                <boxrandomvelocity relative="effect" min="0 250 0" max="0 300 0"/>
                <boxrandomangle min="0" max="360"/>
                <boxrandomrotation relative="effect" min="0 1 0" max="0 1 0" min_rot="0" max_rot="360"/>
                <boxrandomuvoffset uv_size="0.25 0.0625" frame_start="0 0.0625" primary_step_direction="+x" secondary_step_direction="+y" num_frames="3"/>
                <boxrandomaspectsize size="10 10" min="8" max="24"/>
                <boxrandomposition relative="effect" min="-1 -1 -1" max="1 1 1"/>
                <boxrandomanglevelocity min="-1.1" max="-1"/>
            </initializerstack>
            <simulatorstack>
                <constantacceleration relative="world" acceleration="0 0 100"/>
                <scaledvelocityintegrator channel="world" per_particle_age="false">
                    <scale_keys loop="false">
                        <key t="0" v="6"/>
                        <key t="0.5" v="1"/>
                        <key t="0.64423078298569" v="0.69999998807907"/>
                        <key t="1.423611164093" v="0.10000000149012"/>
                    </scale_keys>
                </scaledvelocityintegrator>
                <anglevelocityintegrator/>
            </simulatorstack>
            <visualizerstack>
                <billboard texture="effects/textures/opacity_atlas_df" intensity="identity" billboard_type="camera_facing" rotation_channel="world_rotation" blend_mode="normal" render_template="effect_op" origo="0.45 0.45" per_particle_age="false" size_input="scaled_channel" color_input="keys" opacity_input="keys" rotation_input="channel" rotation_axis="0 0 1" uv_size="0.125 0.0625" uv_offset_input="keys" frame_start="0 0" primary_step_direction="+x" secondary_step_direction="+y" num_frames="16" fps="36" loop="false">
                    <size_scale_keys loop="false">
                        <key t="0" v="1 1"/>
                        <key t="0.054145514965057" v="3 3"/>
                        <key t="0.11505921930075" v="4 4"/>
                        <key t="0.2335025370121" v="5 5"/>
                    </size_scale_keys>
                    <color_keys loop="false">
                        <key t="0" v="255 255 255"/>
                        <key t="2" v="0 0 0"/>
                    </color_keys>
                    <opacity_keys loop="false">
                        <key t="0" v="0"/>
                        <key t="0.10490693897009" v="40"/>
                        <key t="0.19289340078831" v="20"/>
                        <key t="0.89783281087875" v="0"/>
                    </opacity_keys>
                </billboard>
            </visualizerstack>
        </atom>
        <atom name="dist0" min_size="4" max_size="4" lifetime="2" random_start_time="false" start_time="0" preroll="0" inherit_velocity_multiplier="1" fade_in_start="-1" fade_in_length="0" fade_out_start="-1" spawn_cull_policy="initialize" cull_policy="freeze" cull_gracetime="0" max_particle_radius="-1" soundbank="" cue="" ambient="false" grab_relative="effect" grab_pos="0 0 0" grab_radius="200" grab_backfacing="false" timeline="">
            <initializerstack>
                <boxrandomposition relative="effect" min="-4 -1 -1" max="4 1 1"/>
                <boxrandomaspectsize size="2 2" min="8" max="12"/>
                <constantage age="0"/>
                <boxrandomvelocity relative="effect" min="-100 -100 -100" max="100 100 100"/>
                <boxrandomangle min="0" max="360"/>
                <boxrandomanglevelocity min="-3" max="3"/>
            </initializerstack>
            <simulatorstack>
                <anglevelocityintegrator/>
                <teleporter name="" trigger_teleport="frequency" frequency_input="keys" min_age="2000" teleport_cap="1" current_position="true" channel="world" normal_variation="0.14000000059605" teleport_event="false" positioner="box">
                    <frequency_keys loop="false">
                        <key t="0" v="8"/>
                        <key t="0.26584866642952" v="16"/>
                        <key t="0.71574640274048" v="0"/>
                    </frequency_keys>
                    <box min="-10 -10 0" max="10 10 10" min_normal="0 0 1" max_normal="0 0 1"/>
                    <normal min_velocity="600" max_velocity="650"/>
                </teleporter>
                <ager/>
                <velocityintegrator channel="world"/>
                <constantacceleration relative="world" acceleration="0 0 100"/>
            </simulatorstack>
            <visualizerstack>
                <billboard texture="effects/textures/bullet_hit/e_dist_heat" intensity="" billboard_type="camera_facing" rotation_channel="rotation" blend_mode="normal" render_template="heat_shimmer" origo="0.5 0.5" per_particle_age="true" size_input="scaled_channel" color_input="constant" color="255 255 255" opacity_input="keys" rotation_input="channel" rotation_axis="0 0 1" uv_size="1 1" uv_offset_input="constant" uv_offset="0 0">
                    <size_scale_keys loop="false">
                        <key t="0.0042110001668334" v="10 10"/>
                        <key t="0.25291827321053" v="150 150"/>
                    </size_scale_keys>
                    <opacity_keys loop="false">
                        <key t="0.096069872379303" v="255"/>
                        <key t="0.16793893277645" v="127"/>
                        <key t="0.42533081769943" v="127"/>
                        <key t="0.75614368915558" v="0"/>
                    </opacity_keys>
                </billboard>
            </visualizerstack>
        </atom>
        <atom name="Glow" min_size="1" max_size="1" lifetime="0.15" random_start_time="false" start_time="0" preroll="0" inherit_velocity_multiplier="1" fade_in_start="-1" fade_in_length="0" fade_out_start="20" spawn_cull_policy="initialize" cull_policy="freeze" cull_gracetime="0" max_particle_radius="-1" soundbank="" cue="" ambient="false" grab_relative="effect" grab_pos="0 0 0" grab_radius="200" grab_backfacing="false" timeline="">
            <initializerstack>
                <localboxrandomposition min="0 0 0" max="0 0 0"/>
                <boxrandomcolor min="254.00001525879 158 95" max="253.00001525879 233.00001525879 213.00001525879"/>
                <boxrandomsize min="1024 1024" max="1024 1024"/>
                <boxrandomrotation relative="effect" min="-10 -10 1" max="10 10 1" min_rot="0" max_rot="365"/>
            </initializerstack>
            <simulatorstack>
                <worldtransform transform_rotations="false"/>
            </simulatorstack>
            <visualizerstack>
                <billboard texture="effects/textures/add_atlas_df" intensity="identity" billboard_type="camera_facing" rotation_channel="world_rotation" blend_mode="add" render_template="effect_op_halo" origo="0.5 0.5" per_particle_age="false" size_input="scaled_channel" color_input="constant" color="77 47 2" opacity_input="keys" rotation_input="constant" rotation="0" rotation_axis="0 0 1" uv_size="0.125 0.03125" uv_offset_input="constant" uv_offset="0.75 0.125">
                    <size_scale_keys loop="false">
                        <key t="0" v="1 1"/>
                        <key t="0.035587187856436" v="0 0"/>
                    </size_scale_keys>
                    <opacity_keys loop="false">
                        <key t="0" v="2"/>
                        <key t="0.13884297013283" v="0"/>
                    </opacity_keys>
                </billboard>
            </visualizerstack>
        </atom>
        <atom name="smoke lines" min_size="5" max_size="12" lifetime="2" random_start_time="false" start_time="0" preroll="0" inherit_velocity_multiplier="1" fade_in_start="-1" fade_in_length="0" fade_out_start="-1" spawn_cull_policy="kill" cull_policy="kill" cull_gracetime="1" max_particle_radius="-1" soundbank="" cue="" ambient="false" grab_relative="effect" grab_pos="0 0 0" grab_radius="200" grab_backfacing="false" timeline="">
            <initializerstack>
                <boxrandomvelocity relative="effect" min="0 0 0" max="0 0 0"/>
                <boxrandomangle min="0" max="0"/>
                <boxrandomaspectsize size="45 45" min="3" max="6"/>
                <boxrandomuvoffset uv_size="0.125 0.5" frame_start="0.5 0.5" primary_step_direction="+x" secondary_step_direction="+y" num_frames="3"/>
                <boxrandomrotation relative="effect" min="-933.3330078125 500 -0" max="0 1000 800" min_rot="0" max_rot="0"/>
                <boxrandomposition relative="effect" min="0 0 0" max="0 0 0"/>
            </initializerstack>
            <simulatorstack>
                <velocityintegrator channel="world"/>
                <constantacceleration relative="world" acceleration="0 0 0"/>
            </simulatorstack>
            <visualizerstack>
                <billboard texture="effects/textures/effects_atlas" intensity="match" billboard_type="normal_locked" rotation_channel="world_rotation" blend_mode="normal" render_template="effect_op" origo="0.5 0.9" per_particle_age="false" size_input="scaled_channel" color_input="keys" opacity_input="keys" rotation_input="channel" rotation_axis="0 0 0" uv_size="0.25 0.25" uv_offset_input="constant" uv_offset="0 0.5">
                    <size_scale_keys loop="false">
                        <key t="0.10000000149012" v="0 0"/>
                        <key t="0.36833047866821" v="1 3"/>
                    </size_scale_keys>
                    <color_keys loop="false">
                        <key t="0" v="255 255 255"/>
                        <key t="1.1471698284149" v="82 82 82"/>
                        <key t="2" v="79 79 79"/>
                    </color_keys>
                    <opacity_keys loop="false">
                        <key t="0" v="200"/>
                        <key t="0.13670885562897" v="70"/>
                        <key t="0.52658230066299" v="0"/>
                    </opacity_keys>
                </billboard>
            </visualizerstack>
        </atom>
    </effect>
    
  • [ ] @[email protected]_config

    Probably should be units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_dmf/wpn_fps_mel_dmf_thq.material_config but isn't; added in VR beta 1.3 / main U167.1.

    <materials version="3" group="melee_group">
        <material name="mtr_dmf" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
            <diffuse_texture file="units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_dmf/dmf_df"/>
            <bump_normal_texture file="units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_dmf/dmf_nm"/>
        </material>
    </materials>
    
    stat diff of the revision that introduced this file
    Date:   Fri Dec 1 15:05:45 2017 +0000
    
        5948216981473735897
    
     assets/@[email protected]_config                                                                                           |    6 ---
     assets/anims/fps/fps_hands_vr/anim_hand_left_grip.animation                                                                           |  Bin 869 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_grip_success.animation                                                                   |  Bin 870 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_grip_wpn.animation                                                                       |  Bin 870 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_idle.animation                                                                           |  Bin 862 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_idle_wpn.animation                                                                       |  Bin 866 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_laser.animation                                                                          |  Bin 873 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_point.animation                                                                          |  Bin 868 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_ready.animation                                                                          |  Bin 865 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_ready_warning.animation                                                                  |  Bin 865 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_weapon_1_grip.animation                                                                  |  Bin 870 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_weapon_1_safe.animation                                                                  |  Bin 870 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_left_weapon_1_trigger.animation                                                               |  Bin 868 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_grip.animation                                                                          |  Bin 873 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_grip_success.animation                                                                  |  Bin 874 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_grip_wpn.animation                                                                      |  Bin 874 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_idle.animation                                                                          |  Bin 871 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_idle_wpn.animation                                                                      |  Bin 870 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_laser.animation                                                                         |  Bin 874 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_point.animation                                                                         |  Bin 872 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_ready.animation                                                                         |  Bin 872 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_ready_warning.animation                                                                 |  Bin 872 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_weapon_1_grip.animation                                                                 |  Bin 874 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_weapon_1_safe.animation                                                                 |  Bin 873 -> 0 bytes
     assets/anims/fps/fps_hands_vr/anim_hand_right_weapon_1_trigger.animation                                                              |  Bin 874 -> 0 bytes
     assets/anims/shared/special/e_so_enter_speech.animation                                                                               |  Bin 13369 -> 13642 bytes
     assets/anims/shared/special/e_so_exit_speech.animation                                                                                |  Bin 7355 -> 9301 bytes
     assets/anims/shared/special/e_so_loop_speech.animation                                                                                |  Bin 11259 -> 18795 bytes
     assets/anims/shared/special/e_sp_down_8m_left.animation                                                                               |  Bin 18901 -> 0 bytes
     assets/anims/shared/special/e_sp_down_8m_right.animation                                                                              |  Bin 18117 -> 0 bytes
     assets/anims/units/enemies/cop/civilian.animation_states                                                                              |   36 +++++++++++++++
     assets/anims/units/enemies/cop/civilian.animation_subset                                                                              |    3 ++
     assets/anims/units/enemies/cop/std.animation_states                                                                                   |   91 ++++++++++++++++++------------------
     assets/anims/units/enemies/cop/std.animation_subset                                                                                   |    5 +-
     assets/anims/units/fps_hands_vr/fps_hand_left_vr.animation_def                                                                        |   55 ----------------------
     assets/anims/units/fps_hands_vr/fps_hand_left_vr.animation_state_machine                                                              |    9 ----
     assets/anims/units/fps_hands_vr/fps_hand_left_vr.animation_states                                                                     |   88 -----------------------------------
     assets/anims/units/fps_hands_vr/fps_hand_left_vr.animation_subset                                                                     |   19 --------
     assets/anims/units/fps_hands_vr/fps_hand_right_vr.animation_def                                                                       |   55 ----------------------
     assets/anims/units/fps_hands_vr/fps_hand_right_vr.animation_state_machine                                                             |    9 ----
     assets/anims/units/fps_hands_vr/fps_hand_right_vr.animation_states                                                                    |   88 -----------------------------------
     assets/anims/units/fps_hands_vr/fps_hand_right_vr.animation_subset                                                                    |   19 --------
     assets/anims/units/van/std.animation_states                                                                                           |    9 ----
     assets/anims/units/van/std.animation_subset                                                                                           |    3 --
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     assets/core/lib/managers/controller/corecontrollermanager.lua                                                                         |  Bin 23102 -> 22901 bytes
     assets/core/lib/managers/controller/corecontrollerwrapper.lua                                                                         |  Bin 30209 -> 28154 bytes
     assets/core/lib/managers/controller/corecontrollerwrappersettings.lua                                                                 |  Bin 21967 -> 21972 bytes
     assets/core/lib/managers/coreenvironmentcontrollermanager.lua                                                                         |  Bin 27655 -> 27650 bytes
     assets/core/lib/managers/coreguidatamanager.lua                                                                                       |  Bin 10691 -> 8782 bytes
     assets/core/lib/managers/corerumblemanager.lua                                                                                        |  Bin 5001 -> 4983 bytes
     assets/core/lib/managers/managerbase/coremanagerbase.lua                                                                              |  Bin 4198 -> 3983 bytes
     assets/core/lib/managers/menu/reference_renderer/coremenurenderer.lua                                                                 |  Bin 6528 -> 6455 bytes
     assets/core/lib/managers/subtitle/coresubtitlemanager.lua                                                                             |  Bin 4517 -> 4512 bytes
     assets/core/lib/managers/viewport/corescriptviewport.lua                                                                              |  Bin 9615 -> 9374 bytes
     assets/core/lib/managers/viewport/coreviewportmanager.lua                                                                             |  Bin 11323 -> 11222 bytes
     assets/core/lib/managers/viewport/environment/coreenvironmentfeeder.lua                                                               |  Bin 26953 -> 26857 bytes
     assets/core/lib/system/coremodules.lua                                                                                                |  Bin 23308 -> 23225 bytes
     assets/core/lib/utils/dev/editor/coreworlddefinition.lua                                                                              |  Bin 36981 -> 36888 bytes
     assets/core/settings/core_controller_settings.controller_settings                                                                     |  Bin 14532 -> 12944 bytes
     assets/core/settings/layers.diesel_layers                                                                                             |    8 ++--
     assets/core/shaders/default_shaders.d3d11.shaders                                                                                     |  Bin 101807 -> 83327 bytes
     assets/core/shaders/deferred_geometry_deprecated.d3d11.shaders                                                                        |  Bin 149858 -> 127422 bytes
     assets/core/shaders/deferred_lighting.d3d11.shaders                                                                                   |  Bin 248884 -> 217204 bytes
     assets/core/shaders/deferred_post_processor.post_processor                                                                            |    4 +-
     assets/core/shaders/environment.d3d11.shaders                                                                                         |  Bin 13745 -> 12569 bytes
     assets/core/shaders/filters.d3d11.shaders                                                                                             |  Bin 173680 -> 165133 bytes
     assets/core/shaders/filters.render_template_database                                                                                  |    6 ---
     assets/core/shaders/post.d3d11.shaders                                                                                                |  Bin 206171 -> 192555 bytes
     assets/core/shaders/post_processor.post_processor                                                                                     |   62 ++++++++++++-------------
     assets/core/shaders/render_to_backbuffer.post_processor                                                                               |    8 +---
     assets/core/temp/base.d3d11.shaders                                                                                                   |  Bin 9512932 -> 8480163 bytes
     assets/core/temp/base.d3d9.shaders                                                                                                    |  Bin 5114588 -> 5101406 bytes
     assets/core/temp/base.ogl.shaders                                                                                                     |  Bin 4569101 -> 4537060 bytes
     assets/effects/payday2/particles/flares/spotlight.effect                                                                              |   13 ------
     assets/effects/payday2/particles/flares/street_light_flare_window_03.effect                                                           |   13 ------
     assets/effects/payday2/particles/vr/vr_taser.effect                                                                                   |  178 -----------------------------------------------------------------------
     assets/effects/payday2/textures/flares/flare_spotlight.texture                                                                        |  Bin 65664 -> 0 bytes
     assets/effects/payday2/textures/flares/street_light_flare_window_03_df.texture                                                        |  Bin 87536 -> 0 bytes
     assets/environments/pd2_menu_vr/pd2_menu_vr.environment                                                                               |  Bin 4036 -> 0 bytes
     assets/existing_banks.banksinfo                                                                                                       |  Bin 2727524 -> 2732988 bytes
     assets/gamedata/menus/menu_room.menu                                                                                                  |  Bin 236 -> 0 bytes
     assets/gamedata/menus/pause_menu.menu                                                                                                 |  Bin 36304 -> 35888 bytes
     assets/gamedata/menus/start_menu.menu                                                                                                 |  Bin 108264 -> 108224 bytes
     assets/guis/dlcs/vr/guis/preload_loading_environment.gui                                                                              |   11 -----
     assets/guis/dlcs/vr/textures/loading/corner.texture                                                                                   |  Bin 16512 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/darkness_df.texture                                                                              |  Bin 1048704 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/floor_df.texture                                                                                 |  Bin 22369748 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/front_bg_pattern_df.texture                                                                      |  Bin 11184940 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/icon_loading.texture                                                                             |  Bin 262272 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/loading_bg.texture                                                                               |  Bin 33554560 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/loading_bg_blurred_df.texture                                                                    |  Bin 33554560 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/logotype_df.texture                                                                              |  Bin 5592540 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/smoke_2_df.texture                                                                               |  Bin 8388736 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/smoke_black_df.texture                                                                           |  Bin 8388736 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/smoke_df.texture                                                                                 |  Bin 8388736 -> 0 bytes
     assets/guis/dlcs/vr/textures/loading/thanksforplaying_df.texture                                                                      |  Bin 2796348 -> 0 bytes
     assets/guis/dlcs/vr/textures/pd2/belt_active_fill.texture                                                                             |  Bin 262272 -> 0 bytes
     assets/guis/dlcs/vr/textures/pd2/bg.texture                                                                                           |  Bin 2097280 -> 0 bytes
     assets/guis/dlcs/vr/textures/pd2/icon_belt_arrow.texture                                                                              |  Bin 32896 -> 0 bytes
     assets/guis/dlcs/vr/textures/pd2/menu_controls.texture                                                                                |  Bin 2097280 -> 0 bytes
     assets/guis/dlcs/vr/textures/pd2/pad_bg.texture                                                                                       |  Bin 131200 -> 0 bytes
     assets/guis/dlcs/vr/textures/pd2/pad_bg_l.texture                                                                                     |  Bin 131200 -> 0 bytes
     assets/guis/dlcs/vr/textures/pd2/pad_bg_r.texture                                                                                     |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/deployables/outline/armor_kit.texture                                                      |  Bin 16512 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/deployables/outline/bodybags_bag.texture                                                   |  Bin 16512 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/deployables/outline/ecm_jammer.texture                                                     |  Bin 16512 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/deployables/outline/sentry_gun.texture                                                     |  Bin 16512 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/grenades/outline/damage_control.texture                                                    |  Bin 65664 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/grenades/outline/dynamite.texture                                                          |  Bin 262272 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/grenades/outline/tag_team.texture                                                          |  Bin 65664 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/grenades/outline/wpn_prj_target.texture                                                    |  Bin 262272 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/agave.texture                                                        |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/brick.texture                                                        |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/catch.texture                                                        |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/cqc.texture                                                          |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/cs.texture                                                           |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/cutters.texture                                                      |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/fight.texture                                                        |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/fireaxe.texture                                                      |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/fists.texture                                                        |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/fork.texture                                                         |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/freedom.texture                                                      |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/gator.texture                                                        |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/great.texture                                                        |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/grip.texture                                                         |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/hammer.texture                                                       |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/happy.texture                                                        |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/hockey.texture                                                       |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/kampfmesser.texture                                                  |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/knuckles.texture                                                     |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/model24.texture                                                      |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/melee_weapons/outline/moneybundle.texture                                                  |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/b92fs.texture                                                              |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/famas.texture                                                              |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/gre_m79.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/hajk.texture                                                               |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/hs2000.texture                                                             |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/hunter.texture                                                             |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/l85a2.texture                                                              |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/m1928.texture                                                              |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/m4.texture                                                                 |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/m45.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/m79.texture                                                                |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/model70.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/mosin.texture                                                              |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/mp5.texture                                                                |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/msr.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/new_m14.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/new_m4.texture                                                             |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/new_mp5.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/new_raging_bull.texture                                                    |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/olympic.texture                                                            |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/p90.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/packrat.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/par.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/peacemaker.texture                                                         |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/pl14.texture                                                               |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/plainsrider.texture                                                        |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/polymer.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/ppk.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/r870.texture                                                               |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/r93.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/raging_bull.texture                                                        |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/ray.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/rota.texture                                                               |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/rpg7.texture                                                               |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/rpk.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/s552.texture                                                               |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/saiga.texture                                                              |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/saw_secondary.texture                                                      |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/scar.texture                                                               |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/schakal.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/scorpion.texture                                                           |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/serbu.texture                                                              |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/shepheard.texture                                                          |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/shrew.texture                                                              |  Bin 32896 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/siltstone.texture                                                          |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/sparrow.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/spas12.texture                                                             |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/sr2.texture                                                                |  Bin 131200 -> 0 bytes
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     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/sub2000.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/tec9.texture                                                               |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/tecci.texture                                                              |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/tti.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/usp.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/uzi.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/vhs.texture                                                                |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/wa2000.texture                                                             |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/winchester1874.texture                                                     |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_1911.texture                                                             |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_akmsu.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_b92fs.texture                                                            |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_basset.texture                                                           |  Bin 32896 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_chinchilla.texture                                                       |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_deagle.texture                                                           |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_g17.texture                                                              |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_g22c.texture                                                             |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_mp5.texture                                                              |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_packrat.texture                                                          |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_shepheard.texture                                                        |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_shrew.texture                                                            |  Bin 32896 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_sr2.texture                                                              |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/blackmarket/icons/weapons/outline/x_usp.texture                                                              |  Bin 131200 -> 0 bytes
     assets/guis/textures/pd2/progress_health.texture                                                                                      |  Bin 16512 -> 0 bytes
     assets/guis/textures/pd2/progress_health_icon.texture                                                                                 |  Bin 16512 -> 0 bytes
     assets/guis/textures/pd2/progress_reload.texture                                                                                      |  Bin 65664 -> 0 bytes
     assets/guis/textures/pd2/progress_reload_black.texture                                                                                |  Bin 65664 -> 0 bytes
     assets/guis/textures/pd2/progress_shield.texture                                                                                      |  Bin 16512 -> 0 bytes
     assets/guis/textures/pd2/progress_warp.texture                                                                                        |  Bin 16512 -> 0 bytes
     assets/guis/textures/pd2/progress_warp_black.texture                                                                                  |  Bin 16512 -> 0 bytes
     assets/guis/textures/pd2/progress_warp_icon.texture                                                                                   |  Bin 16512 -> 0 bytes
     assets/guis/textures/pd2/reload_icon.texture                                                                                          |  Bin 16512 -> 0 bytes
     assets/levels/instances/shared/obj_link/world/world.mission                                                                           |  Bin 27748 -> 27156 bytes
     assets/levels/instances/unique/chill/wick_target_dummy_01/world/world.continent                                                       |  Bin 2140 -> 1844 bytes
     assets/levels/instances/unique/chill/wick_target_dummy_01/world/world.mission                                                         |  Bin 19836 -> 18932 bytes
     assets/levels/narratives/classics/man/continents.continents                                                                           |  Bin 660 -> 660 bytes
     assets/levels/narratives/dentist/mia/stage1/massunit.massunit                                                                         |  Bin 1176 -> 1176 bytes
     assets/levels/narratives/dentist/mia/stage1/world/world.continent                                                                     |  Bin 415764 -> 415764 bytes
     assets/levels/narratives/dentist/mia/stage1/world/world.mission                                                                       |  Bin 958104 -> 958104 bytes
     assets/levels/narratives/dentist/mus/lighting/lighting.continent                                                                      |  Bin 94620 -> 94620 bytes
     assets/levels/narratives/dentist/mus/world.world                                                                                      |  Bin 56276 -> 56276 bytes
     assets/levels/narratives/dentist/mus/world/world.mission                                                                              |  Bin 706708 -> 706580 bytes
     assets/levels/narratives/locke/wwh/art1/art1.continent                                                                                |  Bin 200636 -> 200636 bytes
     assets/levels/narratives/locke/wwh/collision/collision.continent                                                                      |  Bin 53740 -> 53740 bytes
     assets/levels/narratives/locke/wwh/world.world                                                                                        |  Bin 39828 -> 39828 bytes
     assets/levels/narratives/locke/wwh/world/world.mission                                                                                |  Bin 377232 -> 377248 bytes
     assets/levels/vr/menu/continents.continents                                                                                           |  Bin 356 -> 0 bytes
     assets/levels/vr/menu/cover_data.cover_data                                                                                           |  Bin 220 -> 0 bytes
     assets/levels/vr/menu/cube_lights/100011.texture                                                                                      |  Bin 524576 -> 0 bytes
     assets/levels/vr/menu/cube_lights/100251.texture                                                                                      |  Bin 131360 -> 0 bytes
     assets/levels/vr/menu/cube_lights/100252.texture                                                                                      |  Bin 131360 -> 0 bytes
     assets/levels/vr/menu/cube_lights/100253.texture                                                                                      |  Bin 131360 -> 0 bytes
     assets/levels/vr/menu/cube_lights/100256.texture                                                                                      |  Bin 131360 -> 0 bytes
     assets/levels/vr/menu/cube_lights/100310.texture                                                                                      |  Bin 131360 -> 0 bytes
     assets/levels/vr/menu/massunit.massunit                                                                                               |  Bin 20 -> 0 bytes
     assets/levels/vr/menu/mission.mission                                                                                                 |  Bin 212 -> 0 bytes
     assets/levels/vr/menu/nav_manager_data.nav_data                                                                                       |  Bin 948 -> 0 bytes
     assets/levels/vr/menu/world.world                                                                                                     |  Bin 1816 -> 0 bytes
     assets/levels/vr/menu/world/world.continent                                                                                           |  Bin 71900 -> 0 bytes
     assets/levels/vr/menu/world/world.mission                                                                                             |  Bin 300 -> 0 bytes
     assets/levels/vr/menu/world_cameras.world_cameras                                                                                     |  Bin 224 -> 0 bytes
     assets/levels/vr/menu/world_sounds.world_sounds                                                                                       |  Bin 516 -> 0 bytes
     assets/lib/gamemodes/gamemode.lua                                                                                                     |  Bin 1572 -> 1572 bytes
     assets/lib/gamemodes/gamemodestandard.lua                                                                                             |  Bin 14507 -> 14507 bytes
     assets/lib/input/handstate.lua                                                                                                        |  Bin 1276 -> 0 bytes
     assets/lib/input/handstatemachine.lua                                                                                                 |  Bin 4437 -> 0 bytes
     assets/lib/input/handstatesplayer.lua                                                                                                 |  Bin 4632 -> 0 bytes
     assets/lib/input/handstatesplayermenu.lua                                                                                             |  Bin 1722 -> 0 bytes
     assets/lib/managers/achievmentmanager.lua                                                                                             |  Bin 20382 -> 20382 bytes
     assets/lib/managers/blackmarketmanager.lua                                                                                            |  Bin 240966 -> 239429 bytes
     assets/lib/managers/challengemanager.lua                                                                                              |  Bin 19124 -> 19124 bytes
     assets/lib/managers/communitychallengesmanager.lua                                                                                    |  Bin 3160 -> 3131 bytes
     assets/lib/managers/controllermanager.lua                                                                                             |  Bin 8259 -> 7614 bytes
     assets/lib/managers/controllerwrapper.lua                                                                                             |  Bin 1363 -> 1277 bytes
     assets/lib/managers/crimenetmanager.lua                                                                                               |  Bin 122174 -> 122009 bytes
     assets/lib/managers/criminalsmanager.lua                                                                                              |  Bin 20745 -> 20676 bytes
     assets/lib/managers/customsafehousemanager.lua                                                                                        |  Bin 26906 -> 26906 bytes
     assets/lib/managers/debug/debugstatistics.lua                                                                                         |  Bin 63 -> 63 bytes
     assets/lib/managers/dialogs/genericdialog.lua                                                                                         |  Bin 9076 -> 8965 bytes
     assets/lib/managers/dialogs/specializationdialog.lua                                                                                  |  Bin 2910 -> 2872 bytes
     assets/lib/managers/dynamicresourcemanager.lua                                                                                        |  Bin 6907 -> 6847 bytes
     assets/lib/managers/enemymanager.lua                                                                                                  |  Bin 28928 -> 28724 bytes
     assets/lib/managers/environmentcontrollermanager.lua                                                                                  |  Bin 591 -> 0 bytes
     assets/lib/managers/gameplaycentralmanager.lua                                                                                        |  Bin 27500 -> 27480 bytes
     assets/lib/managers/group_ai_states/groupaistatebase.lua                                                                              |  Bin 138327 -> 138327 bytes
     assets/lib/managers/hud/hudaccesscamera.lua                                                                                           |  Bin 5416 -> 5247 bytes
     assets/lib/managers/hud/hudassaultcorner.lua                                                                                          |  Bin 28488 -> 28390 bytes
     assets/lib/managers/hud/hudblackscreen.lua                                                                                            |  Bin 11340 -> 11246 bytes
     assets/lib/managers/hud/hudchat.lua                                                                                                   |  Bin 15210 -> 15121 bytes
     assets/lib/managers/hud/hudheisttimer.lua                                                                                             |  Bin 1630 -> 1542 bytes
     assets/lib/managers/hud/hudhint.lua                                                                                                   |  Bin 3048 -> 3001 bytes
     assets/lib/managers/hud/hudhitconfirm.lua                                                                                             |  Bin 2097 -> 2009 bytes
     assets/lib/managers/hud/hudhitdirection.lua                                                                                           |  Bin 3213 -> 3122 bytes
     assets/lib/managers/hud/hudinteraction.lua                                                                                            |  Bin 4735 -> 4646 bytes
     assets/lib/managers/hud/hudlootscreen.lua                                                                                             |  Bin 38098 -> 38069 bytes
     assets/lib/managers/hud/hudmissionbriefing.lua                                                                                        |  Bin 23660 -> 23627 bytes
     assets/lib/managers/hud/hudobjectives.lua                                                                                             |  Bin 10845 -> 10749 bytes
     assets/lib/managers/hud/hudplayerdowned.lua                                                                                           |  Bin 3403 -> 3313 bytes
     assets/lib/managers/hud/hudpresenter.lua                                                                                              |  Bin 4912 -> 4818 bytes
     assets/lib/managers/hud/hudstageendcrimespreescreen.lua                                                                               |  Bin 3216 -> 3187 bytes
     assets/lib/managers/hud/hudstageendscreen.lua                                                                                         |  Bin 90562 -> 90529 bytes
     assets/lib/managers/hud/hudteammate.lua                                                                                               |  Bin 59851 -> 60208 bytes
     assets/lib/managers/hud/hudtemp.lua                                                                                                   |  Bin 9557 -> 9468 bytes
     assets/lib/managers/hud/vr/hudassaultcornervr.lua                                                                                     |  Bin 3929 -> 0 bytes
     assets/lib/managers/hud/vr/hudbelt.lua                                                                                                |  Bin 18921 -> 0 bytes
     assets/lib/managers/hud/vr/hudchatvr.lua                                                                                              |  Bin 786 -> 0 bytes
     assets/lib/managers/hud/vr/hudheisttimervr.lua                                                                                        |  Bin 734 -> 0 bytes
     assets/lib/managers/hud/vr/hudhintvr.lua                                                                                              |  Bin 297 -> 0 bytes
     assets/lib/managers/hud/vr/hudhitconfirmvr.lua                                                                                        |  Bin 202 -> 0 bytes
     assets/lib/managers/hud/vr/hudhitdirectionvr.lua                                                                                      |  Bin 2503 -> 0 bytes
     assets/lib/managers/hud/vr/hudinteractionvr.lua                                                                                       |  Bin 4229 -> 0 bytes
     assets/lib/managers/hud/vr/hudobjectivesvr.lua                                                                                        |  Bin 399 -> 0 bytes
     assets/lib/managers/hud/vr/hudplayerdownedvr.lua                                                                                      |  Bin 1840 -> 0 bytes
     assets/lib/managers/hud/vr/hudpresentervr.lua                                                                                         |  Bin 312 -> 0 bytes
     assets/lib/managers/hud/vr/hudteammatevr.lua                                                                                          |  Bin 26994 -> 0 bytes
     assets/lib/managers/hud/vr/hudtempvr.lua                                                                                              |  Bin 440 -> 0 bytes
     assets/lib/managers/hudmanager.lua                                                                                                    |  Bin 50432 -> 48727 bytes
     assets/lib/managers/hudmanagerpd2.lua                                                                                                 |  Bin 64833 -> 64034 bytes
     assets/lib/managers/hudmanagervr.lua                                                                                                  |  Bin 34801 -> 0 bytes
     assets/lib/managers/jobmanager.lua                                                                                                    |  Bin 40111 -> 40111 bytes
     assets/lib/managers/localizationmanager.lua                                                                                           |  Bin 7810 -> 7789 bytes
     assets/lib/managers/lootmanager.lua                                                                                                   |  Bin 15926 -> 15826 bytes
     assets/lib/managers/menu/blackmarketgui.lua                                                                                           |  Bin 393922 -> 392204 bytes
     assets/lib/managers/menu/boxguiobject.lua                                                                                             |  Bin 6905 -> 6630 bytes
     assets/lib/managers/menu/circleguiobject.lua                                                                                          |  Bin 4164 -> 4146 bytes
     assets/lib/managers/menu/contractboxgui.lua                                                                                           |  Bin 27133 -> 27026 bytes
     assets/lib/managers/menu/contractbrokergui.lua                                                                                        |  Bin 35576 -> 35517 bytes
     assets/lib/managers/menu/crimenetcontractgui.lua                                                                                      |  Bin 62445 -> 62021 bytes
     assets/lib/managers/menu/debugquicklaunchgui.lua                                                                                      |  Bin 67 -> 67 bytes
     assets/lib/managers/menu/menubackdropgui.lua                                                                                          |  Bin 16579 -> 16400 bytes
     assets/lib/managers/menu/menucomponentmanager.lua                                                                                     |  Bin 124450 -> 123883 bytes
     assets/lib/managers/menu/menuinput.lua                                                                                                |  Bin 28045 -> 28007 bytes
     assets/lib/managers/menu/menulobbyrenderer.lua                                                                                        |  Bin 19897 -> 19753 bytes
     assets/lib/managers/menu/menurenderer.lua                                                                                             |  Bin 16561 -> 16473 bytes
     assets/lib/managers/menu/menuscenemanager.lua                                                                                         |  Bin 115504 -> 114982 bytes
     assets/lib/managers/menu/missionbriefinggui.lua                                                                                       |  Bin 116790 -> 116790 bytes
     assets/lib/managers/menu/playerinventorygui.lua                                                                                       |  Bin 136637 -> 136531 bytes
     assets/lib/managers/menu/preplanningmapgui.lua                                                                                        |  Bin 89616 -> 89412 bytes
     assets/lib/managers/menu/skilltreegui.lua                                                                                             |  Bin 126486 -> 125089 bytes
     assets/lib/managers/menu/skilltreeguinew.lua                                                                                          |  Bin 71890 -> 70689 bytes
     assets/lib/managers/menu/vrcustomizationgui.lua                                                                                       |  Bin 30785 -> 0 bytes
     assets/lib/managers/menumanager.lua                                                                                                   |  Bin 319836 -> 318322 bytes
     assets/lib/managers/menumanagerdialogs.lua                                                                                            |  Bin 72131 -> 71025 bytes
     assets/lib/managers/menumanagerpd2.lua                                                                                                |  Bin 111028 -> 111018 bytes
     assets/lib/managers/menumanagervr.lua                                                                                                 |  Bin 10551 -> 0 bytes
     assets/lib/managers/menuscenemanagervr.lua                                                                                            |  Bin 7371 -> 0 bytes
     assets/lib/managers/mission/elementarcadestate.lua                                                                                    |  Bin 390 -> 0 bytes
     assets/lib/managers/mission/elementareatrigger.lua                                                                                    |  Bin 8709 -> 8022 bytes
     assets/lib/managers/mission/elementcarry.lua                                                                                          |  Bin 2229 -> 2184 bytes
     assets/lib/managers/mission/elementdialogue.lua                                                                                       |  Bin 2657 -> 2499 bytes
     assets/lib/managers/mission/elementdropinpoint.lua                                                                                    |  Bin 1107 -> 0 bytes
     assets/lib/managers/mission/elementheisttimer.lua                                                                                     |  Bin 1092 -> 1092 bytes
     assets/lib/managers/mission/elementspawnteamai.lua                                                                                    |  Bin 536 -> 0 bytes
     assets/lib/managers/mission/elementteleportplayer.lua                                                                                 |  Bin 1074 -> 0 bytes
     assets/lib/managers/mission/elementwaypoint.lua                                                                                       |  Bin 1710 -> 1589 bytes
     assets/lib/managers/missionmanager.lua                                                                                                |  Bin 15062 -> 14714 bytes
     assets/lib/managers/mousepointermanager.lua                                                                                           |  Bin 12232 -> 11519 bytes
     assets/lib/managers/objectinteractionmanager.lua                                                                                      |  Bin 10131 -> 7335 bytes
     assets/lib/managers/overlayeffectmanager.lua                                                                                          |  Bin 2049 -> 479 bytes
     assets/lib/managers/playermanager.lua                                                                                                 |  Bin 164489 -> 163617 bytes
     assets/lib/managers/remotecommandmanagerpd2.lua                                                                                       |  Bin 2716 -> 0 bytes
     assets/lib/managers/rumblemanager.lua                                                                                                 |  Bin 1818 -> 1685 bytes
     assets/lib/managers/savefilemanager.lua                                                                                               |  Bin 38479 -> 38244 bytes
     assets/lib/managers/statisticsmanager.lua                                                                                             |  Bin 60752 -> 60752 bytes
     assets/lib/managers/timespeedmanager.lua                                                                                              |  Bin 4875 -> 4875 bytes
     assets/lib/managers/trademanager.lua                                                                                                  |  Bin 30476 -> 30476 bytes
     assets/lib/managers/usermanager.lua                                                                                                   |  Bin 45450 -> 45342 bytes
     assets/lib/managers/vrmanagerpd2.lua                                                                                                  |  Bin 8202 -> 0 bytes
     assets/lib/managers/weaponfactorymanager.lua                                                                                          |  Bin 38112 -> 38097 bytes
     assets/lib/network/base/basenetworksession.lua                                                                                        |  Bin 45043 -> 45043 bytes
     assets/lib/network/base/handlers/connectionnetworkhandler.lua                                                                         |  Bin 32887 -> 32887 bytes
     assets/lib/network/base/hostnetworksession.lua                                                                                        |  Bin 27093 -> 27078 bytes
     assets/lib/network/base/networkmanager.lua                                                                                            |  Bin 17416 -> 17416 bytes
     assets/lib/network/base/networkpeer.lua                                                                                               |  Bin 56788 -> 56437 bytes
     assets/lib/network/handlers/unitnetworkhandler.lua                                                                                    |  Bin 122654 -> 122589 bytes
     assets/lib/network/matchmaking/networkmatchmakingsteam.lua                                                                            |  Bin 30009 -> 29711 bytes
     assets/lib/setups/gamesetup.lua                                                                                                       |  Bin 24622 -> 24172 bytes
     assets/lib/setups/levelloadingsetup.lua                                                                                               |  Bin 2457 -> 1431 bytes
     assets/lib/setups/lightloadingsetup.lua                                                                                               |  Bin 1922 -> 896 bytes
     assets/lib/setups/menusetup.lua                                                                                                       |  Bin 10396 -> 8127 bytes
     assets/lib/setups/setup.lua                                                                                                           |  Bin 26278 -> 24719 bytes
     assets/lib/states/bootupstate.lua                                                                                                     |  Bin 11978 -> 11254 bytes
     assets/lib/states/disconnectedstate.lua                                                                                               |  Bin 1353 -> 1353 bytes
     assets/lib/states/ingameaccesscamera.lua                                                                                              |  Bin 12558 -> 11347 bytes
     assets/lib/states/ingamebleedout.lua                                                                                                  |  Bin 2064 -> 2064 bytes
     assets/lib/states/ingamefatalstate.lua                                                                                                |  Bin 2438 -> 2438 bytes
     assets/lib/states/ingamehost.lua                                                                                                      |  Bin 714 -> 0 bytes
     assets/lib/states/ingameincapacitated.lua                                                                                             |  Bin 2092 -> 2092 bytes
     assets/lib/states/ingamelobbymenu.lua                                                                                                 |  Bin 9031 -> 9010 bytes
     assets/lib/states/ingamemaskoff.lua                                                                                                   |  Bin 1857 -> 1828 bytes
     assets/lib/states/ingamewaitingforplayers.lua                                                                                         |  Bin 19123 -> 18392 bytes
     assets/lib/states/ingamewaitingforrespawn.lua                                                                                         |  Bin 20122 -> 19632 bytes
     assets/lib/states/ingamewaitingforspawnallowed.lua                                                                                    |  Bin 4878 -> 4791 bytes
     assets/lib/states/kickedstate.lua                                                                                                     |  Bin 1216 -> 1216 bytes
     assets/lib/states/menumainstate.lua                                                                                                   |  Bin 6783 -> 6594 bytes
     assets/lib/states/menutitlescreenstate.lua                                                                                            |  Bin 12674 -> 12354 bytes
     assets/lib/states/missionendstate.lua                                                                                                 |  Bin 42715 -> 42667 bytes
     assets/lib/states/serverleftstate.lua                                                                                                 |  Bin 1398 -> 1398 bytes
     assets/lib/tweak_data/carrytweakdata.lua                                                                                              |  Bin 21938 -> 21314 bytes
     assets/lib/tweak_data/economytweakdata.lua                                                                                            |  Bin 40066 -> 40306 bytes
     assets/lib/tweak_data/groupaitweakdata.lua                                                                                            |  Bin 49692 -> 49658 bytes
     assets/lib/tweak_data/guitweakdata.lua                                                                                                |  Bin 62070 -> 62842 bytes
     assets/lib/tweak_data/interactiontweakdata.lua                                                                                        |  Bin 144198 -> 143557 bytes
     assets/lib/tweak_data/levelstweakdata.lua                                                                                             |  Bin 57593 -> 56831 bytes
     assets/lib/tweak_data/moneytweakdata.lua                                                                                              |  Bin 20390 -> 20161 bytes
     assets/lib/tweak_data/narrativetweakdata.lua                                                                                          |  Bin 90244 -> 87817 bytes
     assets/lib/tweak_data/playertweakdata.lua                                                                                             |  Bin 208090 -> 208017 bytes
     assets/lib/tweak_data/tweakdata.lua                                                                                                   |  Bin 99787 -> 99691 bytes
     assets/lib/tweak_data/tweakdatavr.lua                                                                                                 |  Bin 86852 -> 0 bytes
     assets/lib/tweak_data/upgradestweakdata.lua                                                                                           |  Bin 265080 -> 264633 bytes
     assets/lib/tweak_data/vrarcadetweakdata.lua                                                                                           |  Bin 32582 -> 0 bytes
     assets/lib/tweak_data/weapontweakdata.lua                                                                                             |  Bin 529762 -> 529482 bytes
     assets/lib/units/beings/player/handmelee.lua                                                                                          |  Bin 5721 -> 0 bytes
     assets/lib/units/beings/player/huskplayermovement.lua                                                                                 |  Bin 124828 -> 124176 bytes
     assets/lib/units/beings/player/playerbase.lua                                                                                         |  Bin 10553 -> 10524 bytes
     assets/lib/units/beings/player/playercamera.lua                                                                                       |  Bin 9105 -> 8419 bytes
     assets/lib/units/beings/player/playerdamage.lua                                                                                       |  Bin 76451 -> 75349 bytes
     assets/lib/units/beings/player/playerequipment.lua                                                                                    |  Bin 18045 -> 17985 bytes
     assets/lib/units/beings/player/playerequipmentvr.lua                                                                                  |  Bin 5187 -> 0 bytes
     assets/lib/units/beings/player/playerhand.lua                                                                                         |  Bin 20639 -> 0 bytes
     assets/lib/units/beings/player/playerhandstatemachine.lua                                                                             |  Bin 8204 -> 0 bytes
     assets/lib/units/beings/player/playerinventory.lua                                                                                    |  Bin 23777 -> 23638 bytes
     assets/lib/units/beings/player/playermovement.lua                                                                                     |  Bin 36764 -> 30828 bytes
     assets/lib/units/beings/player/playerwarp.lua                                                                                         |  Bin 17252 -> 0 bytes
     assets/lib/units/beings/player/playerwatch.lua                                                                                        |  Bin 174 -> 0 bytes
     assets/lib/units/beings/player/states/playerbleedout.lua                                                                              |  Bin 17663 -> 17538 bytes
     assets/lib/units/beings/player/states/playercarry.lua                                                                                 |  Bin 9012 -> 8796 bytes
     assets/lib/units/beings/player/states/playercivilian.lua                                                                              |  Bin 8264 -> 7668 bytes
     assets/lib/units/beings/player/states/playerdriving.lua                                                                               |  Bin 21459 -> 21303 bytes
     assets/lib/units/beings/player/states/playerfatal.lua                                                                                 |  Bin 5566 -> 5426 bytes
     assets/lib/units/beings/player/states/playerfreefall.lua                                                                              |  Bin 6446 -> 6326 bytes
     assets/lib/units/beings/player/states/playerincapacitated.lua                                                                         |  Bin 6368 -> 6228 bytes
     assets/lib/units/beings/player/states/playerlobby.lua                                                                                 |  Bin 70 -> 0 bytes
     assets/lib/units/beings/player/states/playermaskoff.lua                                                                               |  Bin 12482 -> 12342 bytes
     assets/lib/units/beings/player/states/playerstandard.lua                                                                              |  Bin 150472 -> 149330 bytes
     assets/lib/units/beings/player/states/playertased.lua                                                                                 |  Bin 18599 -> 18279 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstate.lua                                                                     |  Bin 975 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstateakimbo.lua                                                               |  Bin 3171 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstatebelt.lua                                                                 |  Bin 5189 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstatecuffed.lua                                                               |  Bin 1354 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstatedriving.lua                                                              |  Bin 4929 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstateitem.lua                                                                 |  Bin 8996 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstatemelee.lua                                                                |  Bin 4525 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstatepoint.lua                                                                |  Bin 1040 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstateready.lua                                                                |  Bin 1986 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstatestandard.lua                                                             |  Bin 1391 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstateswipe.lua                                                                |  Bin 2524 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstateweapon.lua                                                               |  Bin 8922 -> 0 bytes
     assets/lib/units/beings/player/states/vr/hand/playerhandstateweaponassist.lua                                                         |  Bin 1633 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playerarrestedvr.lua                                                                         |  Bin 2018 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playerbleedoutvr.lua                                                                         |  Bin 3545 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playercarryvr.lua                                                                            |  Bin 2279 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playerdrivingvr.lua                                                                          |  Bin 5148 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playerfatalvr.lua                                                                            |  Bin 2580 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playerfreefallvr.lua                                                                         |  Bin 1066 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playerincapacitatedvr.lua                                                                    |  Bin 959 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playermaskoffvr.lua                                                                          |  Bin 4943 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playermenu.lua                                                                               |  Bin 26744 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playerparachutingvr.lua                                                                      |  Bin 1081 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playerstandardvr.lua                                                                         |  Bin 48125 -> 0 bytes
     assets/lib/units/beings/player/states/vr/playertasedvr.lua                                                                            |  Bin 7986 -> 0 bytes
     assets/lib/units/cameras/fpcameraplayerbase.lua                                                                                       |  Bin 56808 -> 52017 bytes
     assets/lib/units/cameras/missionaccesscamera.lua                                                                                      |  Bin 3750 -> 3202 bytes
     assets/lib/units/cameras/waitingforplayerscamera.lua                                                                                  |  Bin 2692 -> 2658 bytes
     assets/lib/units/civilians/civiliandamage.lua                                                                                         |  Bin 5228 -> 5178 bytes
     assets/lib/units/contourext.lua                                                                                                       |  Bin 13273 -> 13273 bytes
     assets/lib/units/editor/arcadestateelement.lua                                                                                        |  Bin 603 -> 0 bytes
     assets/lib/units/editor/dialogueelement.lua                                                                                           |  Bin 2543 -> 2346 bytes
     assets/lib/units/editor/dropinpointelement.lua                                                                                        |  Bin 512 -> 0 bytes
     assets/lib/units/editor/spawnteamaielement.lua                                                                                        |  Bin 924 -> 0 bytes
     assets/lib/units/editor/teleportplayerelement.lua                                                                                     |  Bin 1421 -> 0 bytes
     assets/lib/units/editor/waypointelement.lua                                                                                           |  Bin 2809 -> 2628 bytes
     assets/lib/units/enemies/cop/actions/full_body/copactionact.lua                                                                       |  Bin 37374 -> 37337 bytes
     assets/lib/units/enemies/cop/copdamage.lua                                                                                            |  Bin 90140 -> 89204 bytes
     assets/lib/units/enemies/cop/logics/coplogicbase.lua                                                                                  |  Bin 43795 -> 43795 bytes
     assets/lib/units/ingameuiext.lua                                                                                                      |  Bin 369 -> 0 bytes
     assets/lib/units/interactions/interactionext.lua                                                                                      |  Bin 94136 -> 93720 bytes
     assets/lib/units/player_team/logics/teamailogicdisabled.lua                                                                           |  Bin 8924 -> 8924 bytes
     assets/lib/units/player_team/logics/teamailogicidle.lua                                                                               |  Bin 25981 -> 25981 bytes
     assets/lib/units/player_team/teamaidamage.lua                                                                                         |  Bin 30492 -> 30492 bytes
     assets/lib/units/props/carrydata.lua                                                                                                  |  Bin 26570 -> 26517 bytes
     assets/lib/units/props/ladder.lua                                                                                                     |  Bin 8878 -> 5379 bytes
     assets/lib/units/props/smalllootbase.lua                                                                                              |  Bin 1393 -> 1273 bytes
     assets/lib/units/vehicles/bikedrivingext.lua                                                                                          |  Bin 3020 -> 2949 bytes
     assets/lib/units/weapons/akimboweaponbase.lua                                                                                         |  Bin 15486 -> 15387 bytes
     assets/lib/units/weapons/cosmeticsweaponbase.lua                                                                                      |  Bin 9130 -> 9027 bytes
     assets/lib/units/weapons/menuraycastweaponbase.lua                                                                                    |  Bin 11904 -> 11904 bytes
     assets/lib/units/weapons/newnpcraycastweaponbase.lua                                                                                  |  Bin 19244 -> 19243 bytes
     assets/lib/units/weapons/newraycastweaponbase.lua                                                                                     |  Bin 55767 -> 55318 bytes
     assets/lib/units/weapons/npcraycastweaponbase.lua                                                                                     |  Bin 12727 -> 12727 bytes
     assets/lib/units/weapons/raycastweaponbase.lua                                                                                        |  Bin 72578 -> 72246 bytes
     assets/lib/units/weapons/reloadtimeline.lua                                                                                           |  Bin 1714 -> 0 bytes
     assets/lib/units/weapons/vr/akimboweaponbasevr.lua                                                                                    |  Bin 2096 -> 0 bytes
     assets/lib/units/weapons/vr/newraycastweaponbasevr.lua                                                                                |  Bin 6772 -> 0 bytes
     assets/lib/utils/dev/tools/worldeditor.lua                                                                                            |  Bin 13107 -> 12888 bytes
     assets/lib/utils/game_state_machine/gamestatefilters.lua                                                                              |  Bin 1435 -> 1435 bytes
     assets/lib/utils/game_state_machine/gamestatemachine.lua                                                                              |  Bin 5631 -> 5631 bytes
     assets/lib/utils/lightloadingscreenguiscript.lua                                                                                      |  Bin 4128 -> 4021 bytes
     assets/lib/utils/statemachine.lua                                                                                                     |  Bin 4663 -> 0 bytes
     assets/lib/utils/vrloadingenvironment.lua                                                                                             |  Bin 8570 -> 0 bytes
     assets/settings/controller_settings.controller_settings                                                                               |  Bin 40496 -> 34272 bytes
     assets/settings/network.network_settings                                                                                              |   52 ---------------------
     assets/settings/scenes.scenes                                                                                                         |    4 --
     assets/shaders/base.render_template_database                                                                                          |  170 +++++++++++++++++++-------------------------------------------------
     assets/soundbanks/matrix.bnk                                                                                                          |  Bin 259894 -> 0 bytes
     assets/strings/vr.strings                                                                                                             |  Bin 7400 -> 0 bytes
     assets/units/payday2/architecture/bnk/bnk_deposit_box/bnk_deposit_box.object                                                          |    4 --
     assets/units/payday2/architecture/bnk/bnk_deposit_box/bnk_deposit_box.sequence_manager                                                |  Bin 6076 -> 5236 bytes
     assets/units/payday2/architecture/bnk/bnk_int_deposit_box.model                                                                       |  Bin 20046 -> 14534 bytes
     assets/units/payday2/architecture/bnk/bnk_int_deposit_box.object                                                                      |   18 ++------
     assets/units/payday2/architecture/bnk/bnk_int_deposit_box.sequence_manager                                                            |  Bin 7664 -> 7164 bytes
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     assets/units/payday2/architecture/com_int_construction_floor/com_int_construction_wall_frame_door_3m.object                           |   18 --------
     assets/units/payday2/architecture/com_int_construction_floor/com_int_construction_wall_frame_door_3m.unit                             |    6 ---
     assets/units/payday2/architecture/com_int_construction_floor/com_int_construction_wood_pile.cooked_physics                            |    0
     assets/units/payday2/architecture/com_int_construction_floor/com_int_construction_wood_pile.material_config                           |    5 --
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     assets/units/payday2/architecture/com_int_construction_floor/com_int_construction_wood_pile.object                                    |   13 ------
     assets/units/payday2/architecture/com_int_construction_floor/com_int_construction_wood_pile.unit                                      |    6 ---
     assets/units/payday2/characters/fps_mover/fps_female_1_mover.unit                                                                     |    1 -
     assets/units/payday2/characters/fps_mover/fps_mover.unit                                                                              |    1 -
     assets/units/payday2/equipment/gen_interactable_lance_large/gen_interactable_lance_large.material_config                              |    7 +--
     assets/units/payday2/pickups/bbv_pku_lootbag/bbv_pku_lootbag.cooked_physics                                                           |    0
     assets/units/payday2/pickups/bbv_pku_lootbag/bbv_pku_lootbag.material_config                                                          |   12 -----
     assets/units/payday2/pickups/bbv_pku_lootbag/bbv_pku_lootbag.model                                                                    |  Bin 86166 -> 0 bytes
     assets/units/payday2/pickups/bbv_pku_lootbag/bbv_pku_lootbag.object                                                                   |   33 --------------
     assets/units/payday2/pickups/bbv_pku_lootbag/bbv_pku_lootbag.sequence_manager                                                         |  Bin 1252 -> 0 bytes
     assets/units/payday2/pickups/bbv_pku_lootbag/bbv_pku_lootbag.unit                                                                     |   31 -------------
     assets/units/payday2/pickups/bbv_pku_lootbag_01/bbv_pku_lootbag_01.cooked_physics                                                     |    0
     assets/units/payday2/pickups/bbv_pku_lootbag_01/bbv_pku_lootbag_01.material_config                                                    |   12 -----
     assets/units/payday2/pickups/bbv_pku_lootbag_01/bbv_pku_lootbag_01.model                                                              |  Bin 86166 -> 0 bytes
     assets/units/payday2/pickups/bbv_pku_lootbag_01/bbv_pku_lootbag_01.object                                                             |   33 --------------
     assets/units/payday2/pickups/bbv_pku_lootbag_01/bbv_pku_lootbag_01.sequence_manager                                                   |  Bin 1252 -> 0 bytes
     assets/units/payday2/pickups/bbv_pku_lootbag_01/bbv_pku_lootbag_01.unit                                                               |   31 -------------
     assets/units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df.texture                                                               |  Bin 1398256 -> 349680 bytes
     assets/units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_nm.texture                                                               |  Bin 2796332 -> 699180 bytes
     assets/units/payday2/pickups/gen_pku_money/gen_pku_money.material_config                                                              |   10 +---
     assets/units/payday2/pickups/gen_pku_money/gen_pku_money.model                                                                        |  Bin 346176 -> 295157 bytes
     assets/units/payday2/pickups/gen_pku_money/gen_pku_money.object                                                                       |    6 +--
     assets/units/payday2/pickups/gen_pku_money/gen_pku_money.unit                                                                         |    2 +-
     assets/units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_poster.material_config                                             |    6 ---
     assets/units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_poster.model                                                       |  Bin 3732 -> 1880 bytes
     assets/units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_poster.object                                                      |    6 ---
     assets/units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold.material_config                                       |    6 ---
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     assets/units/pd2_dlc_born/weapons/wpn_fps_mel_hur/wpn_fps_mel_hur.material_config                                                     |    2 +-
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     assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tac/wpn_fps_mel_tac.material_config                                                |    2 +-
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     assets/units/pd2_dlc_vr/equipment/gen_pku_canvasbag_vr.unit                                                                           |    4 --
     assets/units/pd2_dlc_vr/equipment/gen_pku_explosivesbag_vr.unit                                                                       |    4 --
     assets/units/pd2_dlc_vr/equipment/gen_pku_lootbag_vr.unit                                                                             |    4 --
     assets/units/pd2_dlc_vr/equipment/gen_pku_parachute_bag_vr.unit                                                                       |    3 --
     assets/units/pd2_dlc_vr/equipment/gen_pku_safe_ovk_bag_vr.unit                                                                        |    3 --
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     assets/units/pd2_dlc_vr/equipment/gen_pku_spooky_bag_vr.unit                                                                          |    4 --
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     assets/units/pd2_dlc_vr/equipment/gen_pku_toolbag_large_vr.unit                                                                       |   29 ------------
     assets/units/pd2_dlc_vr/equipment/gen_pku_toolbag_vr.unit                                                                             |    4 --
     assets/units/pd2_dlc_vr/equipment/gen_safe_secure_dummy_vr.unit                                                                       |    3 --
     assets/units/pd2_dlc_vr/equipment/pta_pku_goatbag_vr.unit                                                                             |    4 --
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     assets/units/pd2_dlc_vr/menu/floor_nm.texture                                                                                         |  Bin 11184940 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_environment.cooked_physics                                                                           |  Bin 76003 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_environment.material_config                                                                          |   58 -----------------------
     assets/units/pd2_dlc_vr/menu/lbe_environment.model                                                                                    |  Bin 3378153 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_environment.object                                                                                   |   64 --------------------------
     assets/units/pd2_dlc_vr/menu/lbe_environment.unit                                                                                     |    6 ---
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     assets/units/pd2_dlc_vr/menu/lbe_master_hand.object                                                                                   |   18 --------
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     assets/units/pd2_dlc_vr/menu/lbe_master_hand.unit                                                                                     |    8 ----
     assets/units/pd2_dlc_vr/menu/lbe_menu.cooked_physics                                                                                  |  Bin 371802 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_menu.material_config                                                                                 |   19 --------
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     assets/units/pd2_dlc_vr/menu/lbe_menu.object                                                                                          |  138 -------------------------------------------------------
     assets/units/pd2_dlc_vr/menu/lbe_menu.unit                                                                                            |   12 -----
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     assets/units/pd2_dlc_vr/menu/lbe_screen_crewstats_df.texture                                                                          |  Bin 16777344 -> 0 bytes
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     assets/units/pd2_dlc_vr/menu/lbe_screen_logo_df.texture                                                                               |  Bin 16777344 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_screen_mostwanted_df.texture                                                                         |  Bin 16777344 -> 0 bytes
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     assets/units/pd2_dlc_vr/menu/lbe_tutor.cooked_physics                                                                                 |    0
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     assets/units/pd2_dlc_vr/menu/lbe_tutor.object                                                                                         |   59 ------------------------
     assets/units/pd2_dlc_vr/menu/lbe_tutor.sequence_manager                                                                               |  Bin 10440 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_tutor.unit                                                                                           |    8 ----
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     assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.object                                                                                    |   59 ------------------------
     assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.sequence_manager                                                                          |  Bin 10440 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.unit                                                                                      |    7 ---
     assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.cooked_physics                                                                           |  Bin 105939 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.material_config                                                                          |   39 ----------------
     assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.model                                                                                    |  Bin 3788085 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.object                                                                                   |   53 ---------------------
     assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.unit                                                                                     |    6 ---
     assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.cooked_physics                                                           |    0
     assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.material_config                                                          |    7 ---
     assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.model                                                                    |  Bin 4181 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.object                                                                   |    6 ---
     assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.unit                                                                     |    6 ---
     assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke_df.texture                                                               |  Bin 174904 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_corrugated_metal_roof_df.texture                                                                  |  Bin 1398256 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_corrugated_metal_roof_gsma.texture                                                                |  Bin 699192 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_corrugated_metal_roof_nm.texture                                                                  |  Bin 2796332 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_white_brick_large_df.texture                                                                      |  Bin 1398256 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_white_brick_large_gsma.texture                                                                    |  Bin 699192 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_white_brick_large_nm.texture                                                                      |  Bin 2796332 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_white_plaster_df.texture                                                                          |  Bin 1398256 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_white_plaster_gsma.texture                                                                        |  Bin 699192 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_ext_white_plaster_nm.texture                                                                          |  Bin 2796332 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_int_warehouse_concrete_floor_df.texture                                                               |  Bin 1398256 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_int_warehouse_concrete_floor_dirty_df.texture                                                         |  Bin 699192 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_int_warehouse_concrete_floor_gsma.texture                                                             |  Bin 699192 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_int_warehouse_concrete_floor_nm.texture                                                               |  Bin 2796332 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_menu.cooked_physics                                                                                   |    0
     assets/units/pd2_dlc_vr/menu/vr_menu.material_config                                                                                  |    2 -
     assets/units/pd2_dlc_vr/menu/vr_menu.model                                                                                            |  Bin 2970 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_menu.object                                                                                           |    9 ----
     assets/units/pd2_dlc_vr/menu/vr_menu.unit                                                                                             |    6 ---
     assets/units/pd2_dlc_vr/menu/vr_menu_mini.cooked_physics                                                                              |    0
     assets/units/pd2_dlc_vr/menu/vr_menu_mini.material_config                                                                             |   34 --------------
     assets/units/pd2_dlc_vr/menu/vr_menu_mini.model                                                                                       |  Bin 1566831 -> 0 bytes
     assets/units/pd2_dlc_vr/menu/vr_menu_mini.object                                                                                      |   26 -----------
     assets/units/pd2_dlc_vr/menu/vr_menu_mini.scene                                                                                       |   22 ---------
     assets/units/pd2_dlc_vr/menu/vr_menu_mini.unit                                                                                        |    6 ---
     assets/units/pd2_dlc_vr/mockup/occluder_branchbank.cooked_physics                                                                     |  Bin 370 -> 0 bytes
     assets/units/pd2_dlc_vr/mockup/occluder_branchbank.material_config                                                                    |    3 --
     assets/units/pd2_dlc_vr/mockup/occluder_branchbank.model                                                                              |  Bin 2479 -> 0 bytes
     assets/units/pd2_dlc_vr/mockup/occluder_branchbank.object                                                                             |   17 -------
     assets/units/pd2_dlc_vr/mockup/occluder_branchbank.unit                                                                               |    8 ----
     assets/units/pd2_dlc_vr/pickups/bbv_pku_money/bbv_pku_money.unit                                                                      |   21 ---------
     assets/units/pd2_dlc_vr/player/ammo_icon.texture                                                                                      |  Bin 1048704 -> 0 bytes
     assets/units/pd2_dlc_vr/player/bag_df.texture                                                                                         |  Bin 174904 -> 0 bytes
     assets/units/pd2_dlc_vr/player/bi_color_df.texture                                                                                    |  Bin 22000 -> 0 bytes
     assets/units/pd2_dlc_vr/player/display_df.texture                                                                                     |  Bin 240 -> 0 bytes
     assets/units/pd2_dlc_vr/player/hud_interaction_circle.texture                                                                         |  Bin 5616 -> 0 bytes
     assets/units/pd2_dlc_vr/player/hud_tablet_il.texture                                                                                  |  Bin 524416 -> 0 bytes
     assets/units/pd2_dlc_vr/player/hud_watch_il.texture                                                                                   |  Bin 174904 -> 0 bytes
     assets/units/pd2_dlc_vr/player/hud_weapon_il.texture                                                                                  |  Bin 174904 -> 0 bytes
     assets/units/pd2_dlc_vr/player/icons_df.texture                                                                                       |  Bin 524416 -> 0 bytes
     assets/units/pd2_dlc_vr/player/icons_warp_df.texture                                                                                  |  Bin 524416 -> 0 bytes
     assets/units/pd2_dlc_vr/player/lbe_tutur_df.texture                                                                                   |  Bin 2796344 -> 0 bytes
     assets/units/pd2_dlc_vr/player/lock_vr.texture                                                                                        |  Bin 4224 -> 0 bytes
     assets/units/pd2_dlc_vr/player/mag_df.texture                                                                                         |  Bin 699216 -> 0 bytes
     assets/units/pd2_dlc_vr/player/mag_nm.texture                                                                                         |  Bin 1398232 -> 0 bytes
     assets/units/pd2_dlc_vr/player/normal_nm.texture                                                                                      |  Bin 300 -> 0 bytes
     assets/units/pd2_dlc_vr/player/rubber_df.texture                                                                                      |  Bin 240 -> 0 bytes
     assets/units/pd2_dlc_vr/player/stainless_dark_df.texture                                                                              |  Bin 1398256 -> 0 bytes
     assets/units/pd2_dlc_vr/player/stainless_df.texture                                                                                   |  Bin 1398256 -> 0 bytes
     assets/units/pd2_dlc_vr/player/throw_df.texture                                                                                       |  Bin 1512 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_bag.cooked_physics                                                                                  |    0
     assets/units/pd2_dlc_vr/player/vr_bag.material_config                                                                                 |    7 ---
     assets/units/pd2_dlc_vr/player/vr_bag.model                                                                                           |  Bin 18590 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_bag.object                                                                                          |    6 ---
     assets/units/pd2_dlc_vr/player/vr_bag.unit                                                                                            |    6 ---
     assets/units/pd2_dlc_vr/player/vr_gloves_df.texture                                                                                   |  Bin 5592560 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_gloves_nm.texture                                                                                   |  Bin 11184940 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_gloves_red_df.texture                                                                               |  Bin 1398256 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_hand.material_config                                                                                |   67 ---------------------------
     assets/units/pd2_dlc_vr/player/vr_hand.sequence_manager                                                                               |  Bin 4480 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_hand_contour_green.material_config                                                                  |   69 ----------------------------
     assets/units/pd2_dlc_vr/player/vr_hand_contour_red.material_config                                                                    |   69 ----------------------------
     assets/units/pd2_dlc_vr/player/vr_hand_left.cooked_physics                                                                            |    0
     assets/units/pd2_dlc_vr/player/vr_hand_left.model                                                                                     |  Bin 1243052 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_hand_left.object                                                                                    |   13 ------
     assets/units/pd2_dlc_vr/player/vr_hand_left.unit                                                                                      |   14 ------
     assets/units/pd2_dlc_vr/player/vr_hand_right.cooked_physics                                                                           |    0
     assets/units/pd2_dlc_vr/player/vr_hand_right.model                                                                                    |  Bin 1245580 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_hand_right.object                                                                                   |   13 ------
     assets/units/pd2_dlc_vr/player/vr_hand_right.unit                                                                                     |   14 ------
     assets/units/pd2_dlc_vr/player/vr_hand_warning_red.material_config                                                                    |   70 ----------------------------
     assets/units/pd2_dlc_vr/player/vr_hand_wpn.material_config                                                                            |   68 ---------------------------
     assets/units/pd2_dlc_vr/player/vr_head_collision.cooked_physics                                                                       |    0
     assets/units/pd2_dlc_vr/player/vr_head_collision.model                                                                                |  Bin 9896 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_head_collision.object                                                                               |    9 ----
     assets/units/pd2_dlc_vr/player/vr_head_collision.unit                                                                                 |    6 ---
     assets/units/pd2_dlc_vr/player/vr_hud_belt.cooked_physics                                                                             |    0
     assets/units/pd2_dlc_vr/player/vr_hud_belt.material_config                                                                            |    7 ---
     assets/units/pd2_dlc_vr/player/vr_hud_belt.model                                                                                      |  Bin 14236 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_hud_belt.object                                                                                     |   33 --------------
     assets/units/pd2_dlc_vr/player/vr_hud_belt.sequence_manager                                                                           |  Bin 4976 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_hud_belt.unit                                                                                       |    7 ---
     assets/units/pd2_dlc_vr/player/vr_ladder.cooked_physics                                                                               |    0
     assets/units/pd2_dlc_vr/player/vr_ladder.material_config                                                                              |   19 --------
     assets/units/pd2_dlc_vr/player/vr_ladder.model                                                                                        |  Bin 87152 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_ladder.object                                                                                       |   13 ------
     assets/units/pd2_dlc_vr/player/vr_ladder.sequence_manager                                                                             |  Bin 2232 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_ladder.unit                                                                                         |    7 ---
     assets/units/pd2_dlc_vr/player/vr_ladder_directions.cooked_physics                                                                    |    0
     assets/units/pd2_dlc_vr/player/vr_ladder_directions.material_config                                                                   |   12 -----
     assets/units/pd2_dlc_vr/player/vr_ladder_directions.model                                                                             |  Bin 36474 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_ladder_directions.object                                                                            |   10 ----
     assets/units/pd2_dlc_vr/player/vr_ladder_directions.sequence_manager                                                                  |  Bin 1176 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_ladder_directions.unit                                                                              |    7 ---
     assets/units/pd2_dlc_vr/player/vr_mullplan_circle_df.texture                                                                          |  Bin 349680 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_orientation.cooked_physics                                                                          |    0
     assets/units/pd2_dlc_vr/player/vr_orientation.material_config                                                                         |    7 ---
     assets/units/pd2_dlc_vr/player/vr_orientation.model                                                                                   |  Bin 289432 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_orientation.object                                                                                  |   10 ----
     assets/units/pd2_dlc_vr/player/vr_orientation.sequence_manager                                                                        |  Bin 1460 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_orientation.unit                                                                                    |    7 ---
     assets/units/pd2_dlc_vr/player/vr_shadow.cooked_physics                                                                               |    0
     assets/units/pd2_dlc_vr/player/vr_shadow.material_config                                                                              |    5 --
     assets/units/pd2_dlc_vr/player/vr_shadow.model                                                                                        |  Bin 2908 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_shadow.object                                                                                       |    6 ---
     assets/units/pd2_dlc_vr/player/vr_shadow.unit                                                                                         |    6 ---
     assets/units/pd2_dlc_vr/player/vr_throw.cooked_physics                                                                                |    0
     assets/units/pd2_dlc_vr/player/vr_throw.material_config                                                                               |    8 ----
     assets/units/pd2_dlc_vr/player/vr_throw.model                                                                                         |  Bin 34392 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_throw.object                                                                                        |    6 ---
     assets/units/pd2_dlc_vr/player/vr_throw.unit                                                                                          |    6 ---
     assets/units/pd2_dlc_vr/player/vr_warper.cooked_physics                                                                               |    0
     assets/units/pd2_dlc_vr/player/vr_warper.material_config                                                                              |    7 ---
     assets/units/pd2_dlc_vr/player/vr_warper.model                                                                                        |  Bin 339700 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_warper.object                                                                                       |   14 ------
     assets/units/pd2_dlc_vr/player/vr_warper.sequence_manager                                                                             |  Bin 3572 -> 0 bytes
     assets/units/pd2_dlc_vr/player/vr_warper.unit                                                                                         |    7 ---
     assets/units/pd2_dlc_vr/player/wrist_df.texture                                                                                       |  Bin 1398256 -> 0 bytes
     assets/units/pd2_dlc_vr/player/wrist_nm.texture                                                                                       |  Bin 2796332 -> 0 bytes
     assets/units/pd2_dlc_vr/player/wrist_op.texture                                                                                       |  Bin 699192 -> 0 bytes
     assets/units/pd2_dlc_vr/units/air_prop_lounge_ceramiclamp_vr.unit                                                                     |   12 -----
     assets/units/pd2_dlc_vr/units/bnk_prop_branch1_teller_vr.unit                                                                         |   13 ------
     assets/units/pd2_dlc_vr/units/bnk_prop_lobby_flowers_vr.unit                                                                          |   12 -----
     assets/units/pd2_dlc_vr/units/boombox_vr.unit                                                                                         |   15 ------
     assets/units/pd2_dlc_vr/units/bor_prop_garage_toolbox_addon_vr.unit                                                                   |    7 ---
     assets/units/pd2_dlc_vr/units/bor_prop_garage_toolbox_vr.unit                                                                         |    7 ---
     assets/units/pd2_dlc_vr/units/chl_interactable_laptop_wpn_p_vr.unit                                                                   |    8 ----
     assets/units/pd2_dlc_vr/units/com_prop_mall_ceiling_lamp_wall_vr.unit                                                                 |   11 -----
     assets/units/pd2_dlc_vr/units/fps_vehicle_forklift_1_vr.unit                                                                          |   18 --------
     assets/units/pd2_dlc_vr/units/gen_equipment_security_camera_vr.unit                                                                   |   16 -------
     assets/units/pd2_dlc_vr/units/gen_interactable_weapon_case_2x1_vr.unit                                                                |   11 -----
     assets/units/pd2_dlc_vr/units/gen_pen_laser/beam_df.texture                                                                           |  Bin 174904 -> 0 bytes
     assets/units/pd2_dlc_vr/units/gen_pen_laser/flare_df.texture                                                                          |  Bin 43832 -> 0 bytes
     assets/units/pd2_dlc_vr/units/gen_pen_laser/pen_laser_df.texture                                                                      |  Bin 2796368 -> 0 bytes
     assets/units/pd2_dlc_vr/units/gen_pen_laser/pen_laser_nm.texture                                                                      |  Bin 5592536 -> 0 bytes
     assets/units/pd2_dlc_vr/units/lxy_prop_server_rack_1_vr.unit                                                                          |   14 ------
     assets/units/pd2_dlc_vr/units/mad_prop_warehouse_lamp_ceiling_b_orange_vr.unit                                                        |   10 ----
     assets/units/pd2_dlc_vr/units/off_prop_office_monitor_vr.unit                                                                         |    8 ----
     assets/units/pd2_dlc_vr/units/off_prop_officehigh_folder_holder_01_vr.unit                                                            |   12 -----
     assets/units/pd2_dlc_vr/units/off_prop_officehigh_paper_stack_01_vr.unit                                                              |   12 -----
     assets/units/pd2_dlc_vr/units/off_prop_officehigh_paper_stack_02_vr.unit                                                              |   12 -----
     assets/units/pd2_dlc_vr/units/off_prop_officehigh_paper_stack_03_vr.unit                                                              |   12 -----
     assets/units/pd2_dlc_vr/units/sfm_prop_ext_table_decoration_a_vr.unit                                                                 |   10 ----
     assets/units/pd2_dlc_vr/units/stn_prop_lobby_plant_b_vr.unit                                                                          |   15 ------
     assets/units/pd2_dlc_west/weapons/wpn_fps_mel_bowie/wpn_fps_mel_bowie.material_config                                                 |    2 +-
     assets/units/pd2_dlc_west/weapons/wpn_fps_mel_bowie/wpn_fps_mel_bowie_thq.material_config                                             |    6 ---
     assets/units/pd2_dlc_west/weapons/wpn_fps_mel_branding/wpn_fps_mel_branding.material_config                                           |    2 +-
     assets/units/pd2_dlc_west/weapons/wpn_fps_mel_branding/wpn_fps_mel_branding_thq.material_config                                       |    6 ---
     assets/units/pd2_dlc_west/weapons/wpn_fps_mel_miningpick/wpn_fps_mel_miningpick.material_config                                       |    2 +-
     assets/units/pd2_dlc_west/weapons/wpn_fps_mel_miningpick/wpn_fps_mel_miningpick_thq.material_config                                   |    6 ---
     assets/units/pd2_dlc_west/weapons/wpn_fps_mel_scalper/wpn_fps_mel_scalper.material_config                                             |    2 +-
     assets/units/pd2_dlc_west/weapons/wpn_fps_mel_scalper/wpn_fps_mel_scalper_thq.material_config                                         |    6 ---
     assets/units/pd2_dlc_wild/characters/npc_criminals_wild_1/fps_wild_mover.unit                                                         |    1 -
     assets/units/pd2_dlc_wild/weapons/wpn_fps_mel_road/wpn_fps_mel_road.material_config                                                   |    2 +-
     assets/units/pd2_dlc_wild/weapons/wpn_fps_mel_road/wpn_fps_mel_road_thq.material_config                                               |    6 ---
     assets/units/pd2_halloween/weapons/wpn_fps_mel_chef/wpn_fps_mel_chef.material_config                                                  |    2 +-
     assets/units/pd2_halloween/weapons/wpn_fps_mel_chef/wpn_fps_mel_chef_thq.material_config                                              |    7 ---
     assets/units/pd2_hw_boxing/weapons/wpn_fps_mel_boxing_gloves/wpn_fps_mel_boxing_gloves.material_config                                |    2 +-
     assets/units/pd2_hw_boxing/weapons/wpn_fps_mel_boxing_gloves/wpn_fps_mel_boxing_gloves_thq.material_config                            |    6 ---
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.cooked_physics                                     |    0
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.material_config                                    |   20 --------
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.model                                              |  Bin 302074 -> 0 bytes
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.object                                             |   19 --------
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.unit                                               |    6 ---
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan_df.texture                                         |  Bin 349680 -> 0 bytes
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan_grill_df.texture                                   |  Bin 174928 -> 0 bytes
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan_grill_nm.texture                                   |  Bin 349660 -> 0 bytes
     assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan_nm.texture                                         |  Bin 699180 -> 0 bytes
     assets/units/pd2_million/weapons/wpn_fps_mel_moneybundle/wpn_fps_mel_moneybundle.material_config                                      |    2 +-
     assets/units/pd2_million/weapons/wpn_fps_mel_moneybundle/wpn_fps_mel_moneybundle_thq.material_config                                  |    6 ---
     assets/units/pd2_washington_reveal/weapons/wpn_fps_mel_barbedwire/wpn_fps_mel_barbedwire.material_config                              |    2 +-
     assets/units/pd2_washington_reveal/weapons/wpn_fps_mel_barbedwire/wpn_fps_mel_barbedwire_thq.material_config                          |   10 ----
     assets/units/world/props/office/desk_accessories/desk_lamp_05.cooked_physics                                                          |    0
     assets/units/world/props/office/desk_accessories/desk_lamp_05.model                                                                   |  Bin 64144 -> 0 bytes
     assets/units/world/props/office/desk_accessories/desk_lamp_05.object                                                                  |   29 ------------
     assets/units/world/props/office/desk_accessories/desk_lamp_05.sequence_manager                                                        |  Bin 1244 -> 0 bytes
     assets/units/world/props/office/desk_accessories/desk_lamp_05.unit                                                                    |    8 ----
     game.ver                                                                                                                              |    2 +-
     packages                                                                                                                              | 2169 +++++++++++++++++++++++++++++++++++++++++++++++++++++------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     1198 files changed, 401 insertions(+), 6656 deletions(-)
    
  • [ ] @[email protected]

    <unit type="wpn" slot="1">
      <object file="units/pd2_dlc_sawp/weapons/wpn_fps_ass_groza_pts/wpn_fps_ass_groza_gl_gp25" />
      <extensions>
        <extension name="unit_data" class="ScriptUnitData" />
            <extension name="base" class="WeaponUnderbarrelShotgunRaycast">
          <var name="name_id" value="groza_underbarrel" />
          <var name="anim" value="flip_up" />
          <var name="_skip_reload_shotgun_shell" value="true" />
        </extension>
      </extensions>
    </unit>
    
  • [ ] @[email protected]

    <unit type="wpn" slot="1">
        <object file="units/pd2_dlc_chico/weapons/wpn_fps_ass_contraband_pts/wpn_fps_ass_contraband_gl_m203" />
        <extensions>
            <extension name="unit_data" class="ScriptUnitData" />
            <extension name="base" class="WeaponUnderbarrelShotgunRaycast">
                <var name="name_id" value="contraband_m203" />
                <var name="anim" value="flip_up" />
                <var name="_skip_reload_shotgun_shell" value="true" />
            </extension>
        </extensions>
    </unit>
    

nathan avatar Dec 05 '22 15:12 nathan