BeardLib-Editor
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Poor performance when handling instances in editor
If you make a map that uses lots of instances (30+) that are activated on startup or at the same time the performance dip between the editor play test and normal play test is very noticeable, sometimes even leaving levels as a slideshow for around 10 seconds.
This seems to been a theme with instances where at some point menus and instances in general have been running poorly with instances but only in the editor.