ObjToSchematic
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Binvox-like material parsing with material names
Having the ability to control the blocks with material names (like Binvox's material parsing) would allow us to have a higher level of control over the final output before exporting to an obj.
(Example: Geometry with a material named "material_glass" would be turned into "minecraft:glass", "material_white_stained_glass" into "minecraft:white_stained_glass", etc.)