Lt-knb
Lt-knb
Maybe there's a RAM leak as well? If I open that image on IrfanView, it only uses 1.7 GB...
Oh, that's perfect actually. Why did you need to open it in the 64GB RAM system then? I hope it's possible to remove both limitations
Yep. I do have more ridiculous resolution images: [77400x23520](https://drive.google.com/file/d/161UOvQtA5ujgEFGQWceiXrG2Ya8FJsaP/view?usp=drivesdk) [82800x14400](https://drive.google.com/file/d/165mMEOUiJ8bE0JEnSdcuchKp0r4h9aGz/view?usp=drivesdk) [82800x20400](https://drive.google.com/file/d/16Cb3AXiYgED2WKAbrFokPEmpWhg_M4Dk/view?usp=drivesdk) [93000x7200](https://drive.google.com/file/d/168kOdO2tjegf7EfzTgbLLm_8xADDxg-G/view?usp=drivesdk)
... Seriously? What kind of "reason" is that?
Exactly, well said
>all sounds correspond to the original except > Actually, the lock sound doesn't correspond either, and there might be others. I'll test all objects at some point, and report all...
It's not just those, *many* sprites are wrong. The hologram is magenta, for example. It's because they're the KSDS sprite sheets. I will report them all and attach the correct...
KS+ has a feature called "Force map on". By enabling it, a level with no map will force the *regular* map (not the map power). That means you would only...
So the regular map is implemented, but "Force map on" isn't, I guess
If that's true, where did you get the original sprite sheets?