Cyclic
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Game is locking up and the single player internal server is crashing due to STEP_Hight when joining a world or joining an existing world. Looks like some bad interaction between flib and cyclic, but i'm not really sure?
Minecraft Version: 1.20.1
Forge Version: 47.2.30
Mod Version: 1.12.9
Single Player or Server: Singleplayer
Description of the problem When joining or launching an existing minecraft world the game locks up and it seems like the internet server is crashing.
Log file link: https://drive.google.com/file/d/1IZC_jllE9aXxJO4IpOsIwxpeBdynBqWQ/view?usp=sharing
Downgrading FLIB to version 1.20.1-0.0.12 from version 1.20.1-0.0.13 fixed the issue. FLIB's fix to the issue of Four PlayerUtil functions added; fix crash error with dependency CustomGameRules. Which that fix FLIB made might have broken a feature in cyclic? Not really 100% sure.
Update to latest versions for the fix
Neoforge 47.1.99+
OR
(old)forge 47.1.47+
cyclic 1.20.1-1.12.9
flib 0.0.14
See also https://github.com/Lothrazar/FLib/issues/4