TR1X
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Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
On the original PS1 version of the game, ambient sounds like the wind in many levels or the pipes sounds in the cistern are only played at some point ;...
Would it be possible to force the FOV changed to also include cutscenes? Or - include it as an option to combine or not. Watching the Natla Lara cutscene tonight,...
There are multiple `NO_HEIGHT / 256`, `NO_HEIGHT / STEP_L`, etc that could be standardized across the codebase.
Investigate streamlining gameflow sequences. - Merge `start_game`, `loop_game` and `stop_game`. Consider the handling of bacon Lara setup and `give_item` sequences however. - Replace `exit_to_cine` with the standard `exit_to_level` - similar...
Hello, I've noticed a few rendering issues in Tomb1Main (& TombATI) that isn't present in the dos version. I don't have the technical knowledge to explain this bug in more...
When targeting a freshly killed enemy / already dead one (the very first bats, for example), lara fires her guns WAY too fast for a moment. https://github.com/LostArtefacts/Tomb1Main/assets/145511530/9d7b299e-9cb0-4b32-8d7b-d14223e33819
It would be really nice to be able to edit enemy stats per level in the gameflow.json like it is done here: https://github.com/TokyoSU/TR2Main-VSEdition It would be a good thing for...
My device just recently deleted the game from my downloads and when I would try to re-install it, it would delete it again and say that there were unwanted files...
Requested by RetroRaider279 on discord. The underwater turning in TR2 is slower than in TR1, see video here: https://discord.com/channels/1071085441077481544/1075372522377322516/1154713009193766972
Requested by RetroRaider279 on discord.