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T1M bug: enhanced saves cause triggered flame problem
The following demo shows a problem in Palace Midas with the fire room. If you save before entering the room (or crossing the pad that turns off the flames), fail the jumps and decide to reload your save, the trigger to put out the flames no longer works.
https://streamable.com/0ifi2x
If you repeat this process with enable_enhanced_saves
switched off, the issue does not occur.
Found by Nabu1908 during randomizer testing (above video is a repeated test with OG level data).