TR1X bug: Blinking text discrepancy - 30/60 FPS
While investigating #1370, I've also noticed the blinking text speed isn't equivalent between 30/60 FPS.
I made comparison videos to help illustrate the issue, these are shared via google drive.
Left is 60 FPS, right is 30 FPS.
https://drive.google.com/drive/folders/1JgSudOAWCxOzxai4GLuiT9_dEScMiG4m?usp=sharing
Honestly the 60 FPS blink speed looks better IMO. In 30 FPS, the text is flashing very fast.
I agree, the 60 FPS blink speed is easier on the eyes. Perhaps 30 FPS can be changed to match.
This seems to be happening because in 60 FPS, Text_Draw calls Clock_GetElapsedUnit which will sometimes return frames, a double, just under 1. For example, frames might be 0.998580. This causes m_FlashFrames to be 0 in 60 FPS sometimes, so in Text_DrawText, the line textstring->flash.count -= m_FlashFrames; will have no effect. Is a solution to set m_FlashFrames to be a minimum of 1 in Text_Draw to essentially round up frames?