Insane-Shaders
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Performance mode causes SharpContrast.fx to not compile
As above. It shows the name of the shader with red font and it doesn't work. When I turn off performance mode in Reshade, it works. Reshade 5.0.2
If it has something to do with the issue: Far Cry x64 https://sfx.thelazy.net/games/preset/11911/
I think that I have determined that it has to do with the fact that SharpContrast makes use of quite a few registers, and when performance mode is enabled it pushes it over the edge in terms of the number of registers being used due to the compiler trying to make additional optimizations with the sliders becoming constants. I'll look into refactoring it to prevent this (and hopefully improve performance) when I have more time.