dragengine
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Drag[en]gine Game Engine
Hi, I am requesting a built in IDE for the the dragengine, believe this would help keeping all the workflow in one software. I know visual studio or other IDES...
By adding new file format modules it might be desirable for users to work in versatile but less optimal formats (like FBX, complex loading, large files) converting to higher performance...
Having more support for FBX in the forms of the navigation and the occlusion mesh system that is already supported by dragengine for blender addons/script.
With Godot as mit, will be hard to give this engine the focus it deserve. also is there a way to protect our game scripts/data?
Opening the issue for a fully blown GUI Editor for dragon engine. This would require alot of work but it would help without newer developers and people that don't do...
Monado introduced an experimental extension: XR_MNDX_xdev_space . Documentation so far in [header form](https://gitlab.freedesktop.org/monado/monado/-/blob/main/src/external/openxr_includes/openxr/XR_MNDX_xdev_space.h?ref_type=heads), [implementation](https://gitlab.freedesktop.org/monado/monado/-/blob/main/src/xrt/state_trackers/oxr/oxr_xdev.c?ref_type=heads), [implementation-api](https://gitlab.freedesktop.org/monado/monado/-/blob/main/src/xrt/state_trackers/oxr/oxr_api_xdev.c?ref_type=heads). Example implementation in ([openxr-simple-playground](https://gitlab.freedesktop.org/monado/demos/openxr-simple-playground/-/blob/main/main.c?ref_type=heads)). This extension is Monado/Linux only and provides a simplified "pose only"...
Bumps the bundler group with 1 update in the /ghdocs directory: [nokogiri](https://github.com/sparklemotion/nokogiri). Updates `nokogiri` from 1.18.4 to 1.18.8 Release notes Sourced from nokogiri's releases. v1.18.8 / 2025-04-21 Security [CRuby] Vendored...