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Movement Gizmo should support a rotated gizmo

Open LordNed opened this issue 10 years ago • 0 comments

The movement gizmo (EntityData-Rewrite branch) does not work when the gizmo is rotated.

The gizmo uses an AABB to test which axis you are clicking on, which does not work when the gizmo is rotated. The fix for this is to modify the ray's origin and direction by the inverted rotation of the gizmo which should transform the ray into AABB space.

LordNed avatar Jul 01 '14 06:07 LordNed