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Autorearm and headgear

Open StefArma opened this issue 7 years ago • 2 comments

Test done on develop branch SP: https://github.com/LordGolias/antistasi/commit/17ab95a3b4c810e08ec8afaab63e36b292393769

  • Autorearm, error about headgear (probably) 11:28:55 Error in expression < player; }; }; }; _hayCaja = false; if (not(headgear _unit)) then { _necesita = > 11:28:55 Error position: <not(headgear _unit)) then { _necesita = > 11:28:55 Error not: Type String, expected Bool 11:28:55 File AI\fnc_autoRearm.sqf [AS_AI_fnc_autoRearm], line 409 11:28:58 Error in expression < player; }; }; }; _hayCaja = false; if (not(headgear _unit)) then { _necesita = > 11:28:58 Error position: <not(headgear _unit)) then { _necesita = > 11:28:58 Error not: Type String, expected Bool 11:28:58 File AI\fnc_autoRearm.sqf [AS_AI_fnc_autoRearm], line 409

  • This is not in .rpt however i told 4 units to autorearm at once, after 10 min i tried to tell only one of them to autoream and he said he is still autorearming.

StefArma avatar Oct 31 '17 11:10 StefArma

autorearm is not working, it is probably only going to be addressed in 0.3, since it requires some major love from us.

LordGolias avatar Nov 11 '17 20:11 LordGolias

that's ok, not even that important imho

StefArma avatar Nov 11 '17 20:11 StefArma