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Voxel-based Global Illumination using Unity Scriptable Render Pipeline

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this is default ![image](https://github.com/Looooong/Unity-SRP-VXGI/assets/35335061/3bdcfdc0-f39e-480d-aa1b-04b57cbb7838) and not any diffuse in other cube ![image](https://github.com/Looooong/Unity-SRP-VXGI/assets/35335061/f6008690-5be4-41eb-9ada-f463827f6821)